.:Renewal Item Database:.
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Mars Armor-LT [1] [Body] Item ID# 450296 (Mars_Armor_TW_LT) | |
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Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
30 Defense
30 Required Lvl 150 Armor Lvl 2 Slot 1 | |
| Applicable Jobs | ![]() |
|---|---|
| Description | Not Available [iRO Description] ATK+150. ------------------------ Every 2 level refine, ATK+15. Every 3 level refine, increase Cross Impact/Rolling Cutter/Triangle Shot/Fatal Menance skills damage by +20%. ------------------------ When refined to +9 or higher, increase melee/range physical damage by 10%. When refined to +11 or higher, increase physical damage to all races by 15%. When refined to +13 or higher, reduce After cast delay skill by 15%. ------------------------ Set Bonus: Mars Armor-LT Giant Whisper Card Flee+30/ATK+100. ------------------------ Set Bonus: Mars Armor-LT Kades Card Flee+50/ATK+150. Increase resistance to Holy and Ghost properties 20%. ------------------------ [Grade Bonus] [Grade D] Dark Claw skills cooldown time -5 seconds and Masquerade-Gloomy skills cooldown time -1 second. Every 3 level refine, increase physical damage to enemies of all sizes by 4%. [Grade C] Every 3 level refine, increase Savage Impact/Frenzy Shot skills damage by 5%. [Grade B] Every 2 level refine, P.ATK+1. Every 3 level refine, increase physical damage to enemies of all sizes by 5%. [Grade A] Every 3 level refine, increase Savage Impact/Frenzy Shot skills damage by 8%. When refined to +13 or higher, Dark Claw skills cooldown time -5 seconds and Masquerade-Ignorance skills cooldown time -1 second. ------------------------ Type: Armor Def: 30 Armor Level: 2 Required Level: 150 Class: All Jobs |
| Item Script |
expand to view script{ .@r = getrefine(); .@g = getenchantgrade(); bonus bBaseAtk,150+(15*(.@r/2)); bonus2 bSkillAtk,"GC_CROSSIMPACT",20*(.@r/3); bonus2 bSkillAtk,"GC_ROLLINGCUTTER",20*(.@r/3); bonus2 bSkillAtk,"SC_TRIANGLESHOT",20*(.@r/3); bonus2 bSkillAtk,"SC_FATALMENACE",20*(.@r/3); if (.@r>=9) { bonus bLongAtkRate,10; bonus bShortAtkRate,10; } if (.@r>=11) bonus2 bAddRace,RC_All,15; if (.@r>=13) bonus bDelayrate,-15; if (.@g>=ENCHANTGRADE_D) { bonus2 bSkillCooldown,"GC_DARKCROW",-5000; bonus2 bSkillCooldown,"SC_GROOMY",-1000; bonus2 bAddSize,Size_All,4*(.@r/3); } if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",5*(.@r/3); bonus2 bSkillAtk,"ABC_FRENZY_SHOT",5*(.@r/3); } if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,.@r/2; bonus2 bAddSize,Size_All,5*(.@r/3); } if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",8*(.@r/3); bonus2 bSkillAtk,"ABC_FRENZY_SHOT",8*(.@r/3); if (.@r>=13) { bonus2 bSkillCooldown,"GC_DARKCROW",-5000; bonus2 bSkillCooldown,"SC_IGNORANCE",-1000; } } },{},{} |
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