.:Renewal Item Database:.
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Vulcanus Armor-LT [1] [Body] Item ID# 450298 (Vulcan_Armor_TW_LT) | |
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Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
30 Defense
30 Required Lvl 150 Armor Lvl 2 Slot 1 | |
| Applicable Jobs | ![]() |
|---|---|
| Description | Not Available [iRO Description] ATK+150. ------------------------ Every 2 level refine, ATK+15. Every 3 level refine, increase Arm Cannon/Axe Tornado/Crazy Vines/Cart Tornado skills damage by 20%. ------------------------ When refined to +9 or higher, increase melee/range physical damage by 10%. When refined to +11 or higher, increase physical damage to all races by 15%. When refined to +13 or higher, reduce After cast delay skill by 15%. ------------------------ Set Bonus: Vulcanus Armor-LT Porcellio Card ATK+100, Increase physical damage to all sizes enemies +15%. Ignores 20% of the physical defense of normal-class enemies. ------------------------ Set Bonus: Vulcanus Armor-LT Gloom Under Night Card ATK+100, Increase physical damage to all sizes enemies +30%. Ignores 20% of the physical defense of normal-class enemies. ------------------------ [Grade Bonus] [Grade D] Every 2 level refine, ATK+8. Every 3 level refine, increase physical damage to enemies of all sizes by 4%. [Grade C] Every 3 level refine, increase Axe Stomp/Acidified Zone (Fire) skills damage by 5%. [Grade B] Every 2 level refine, P.ATK+1. Every 3 level refine, increase physical damage to enemies of all sizes by 5%. [Grade A] Every 3 level refine, increase Axe Stomp/Acidified Zone (Water) skills damage by 8%. When refined to +13 or higher, increase melee/range physical damage by 25%. ------------------------ Type: Armor Def: 30 Armor Level: 2 Required Level: 150 Class: All Jobs |
| Item Script |
expand to view script{ .@r = getrefine(); .@g = getenchantgrade(); bonus bBaseAtk,150+(15*(.@r/2)); bonus2 bSkillAtk,"NC_ARMSCANNON",20*(.@r/3); bonus2 bSkillAtk,"NC_AXETORNADO",20*(.@r/3); bonus2 bSkillAtk,"GN_CRAZYWEED_ATK",20*(.@r/3); bonus2 bSkillAtk,"GN_CART_TORNADO",20*(.@r/3); if (.@r>=9) { bonus bLongAtkRate,10; bonus bShortAtkRate,10; } if (.@r>=11) bonus2 bAddRace,RC_All,15; if (.@r>=13) bonus bDelayrate,-15; if (.@g>=ENCHANTGRADE_D) { bonus bBaseAtk,8*(.@r/2); bonus2 bAddSize,Size_All,4*(.@r/3); } if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"MT_AXE_STOMP",5*(.@r/3); bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",5*(.@r/3); } if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,.@r/2; bonus2 bAddSize,Size_All,5*(.@r/3); } if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"MT_AXE_STOMP",8*(.@r/3); bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",8*(.@r/3); if (.@r>=13) { bonus bLongAtkRate,25; bonus bShortAtkRate,25; } } },{},{} |
| Dropped By | No Result |


