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Vulcanus Armor-LT [1]   [Body]   Item ID# 450298 (Vulcan_Armor_TW_LT)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
30
Defense
30
Required Lvl
150
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
ATK+150.
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Every 2 level refine, ATK+15.
Every 3 level refine, increase Arm Cannon/Axe Tornado/Crazy Vines/Cart Tornado skills damage by 20%.
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When refined to +9 or higher, increase melee/range physical damage by 10%.
When refined to +11 or higher, increase physical damage to all races by 15%.
When refined to +13 or higher, reduce After cast delay skill by 15%.
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Set Bonus:
Vulcanus Armor-LT
Porcellio Card

ATK+100,
Increase physical damage to all sizes enemies +15%.
Ignores 20% of the physical defense of normal-class enemies.
------------------------
Set Bonus:
Vulcanus Armor-LT
Gloom Under Night Card

ATK+100,
Increase physical damage to all sizes enemies +30%.
Ignores 20% of the physical defense of normal-class enemies.
------------------------
[Grade Bonus]
[Grade D] Every 2 level refine, ATK+8.
Every 3 level refine, increase physical damage to enemies of all sizes by 4%.
[Grade C] Every 3 level refine, increase Axe Stomp/Acidified Zone (Fire) skills damage by 5%.
[Grade B] Every 2 level refine, P.ATK+1.
Every 3 level refine, increase physical damage to enemies of all sizes by 5%.
[Grade A] Every 3 level refine, increase Axe Stomp/Acidified Zone (Water) skills damage by 8%.
When refined to +13 or higher, increase melee/range physical damage by 25%.
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Type: Armor
Def: 30
Armor Level: 2
Required Level: 150
Class: All Jobs
Item Script
expand to view script
{ .@r = getrefine(); .@g = getenchantgrade(); bonus bBaseAtk,150+(15*(.@r/2)); bonus2 bSkillAtk,"NC_ARMSCANNON",20*(.@r/3); bonus2 bSkillAtk,"NC_AXETORNADO",20*(.@r/3); bonus2 bSkillAtk,"GN_CRAZYWEED_ATK",20*(.@r/3); bonus2 bSkillAtk,"GN_CART_TORNADO",20*(.@r/3); if (.@r>=9) { bonus bLongAtkRate,10; bonus bShortAtkRate,10; } if (.@r>=11) bonus2 bAddRace,RC_All,15; if (.@r>=13) bonus bDelayrate,-15; if (.@g>=ENCHANTGRADE_D) { bonus bBaseAtk,8*(.@r/2); bonus2 bAddSize,Size_All,4*(.@r/3); } if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"MT_AXE_STOMP",5*(.@r/3); bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",5*(.@r/3); } if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,.@r/2; bonus2 bAddSize,Size_All,5*(.@r/3); } if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"MT_AXE_STOMP",8*(.@r/3); bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",8*(.@r/3); if (.@r>=13) { bonus bLongAtkRate,25; bonus bShortAtkRate,25; } } },{},{}
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