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Asteria's Armor-LT [1]   [Body]   Item ID# 450385 (Astraea_Armor_LT)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
50
Defense
100
Required Lvl
150
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Reduce damage taken from enemies of all sizes by 5%.
MaxHP +20%.
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Every 2 refine level, VIT +6, ATK & MATK +20.
Every 3 refine level, Max HP +1200.
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When refined to +7 or higher, global cooldown reduced by 12%.

When refined to +9 or higher, physical/magic damage to enemies of all properties +15%.

When refined to +11,
if WIS is 90 or higher, reduces melee physical damage taken by 18%,
if STA is 90 or higher, reduces ranged physical damage taken by 18%.
if WIS and STA are both 90 or higher, increase melee & ranged physical damage taken by 10%.

When refined to +13 or higher, increases physical/magic damage to enemies of all sizes +15%.
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Set Bonus:
Astraea Armor-LT
Evil Druid Card

increases physical/magic damage to all class enemies (Normal/Boss Monsters) by 15%,
Max HP +8% every 2 Armor refine (up to +14).
------------------------
Set Bonus:
Astraea Armor-LT
Arch Bishop Margaretha Card

Increases physical/magic damage to enemies of all class by 25% (Normal/Boss Monsters),
when Armor refined to +10 or higher, increases Max HP by (Refinement Value -4) * (Refinement Value -4) % (up to +14).
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Set Bonus:
Astraea Armor-LT
Astraea Shoes-LT
Astraea Cloak-LT

All basic status +3, Max HP+15%.
Reduces physical damage taken from enemies of all sizes by 10%.
If both shoes and Cloak are 'A grade', you will not be affected by Freezing, Stone Curse, Stun, Sleep, or Curse status.
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[Grade Bonus]
[Grade D] Every 2 refine level, VIT +2, Max HP +500.
[Grade C] Reduces physical damage taken from enemies of all sizes by 8%, increases physical/magic damage to enemies of all races by 15%.
[Grade B] When attacked by physical attack, there is a 30% chance to Stone Curse the target.
[Grade A] When attacking with a melee/ranged physical attack, there's a 10% chance to put the target in Lex Aeterna status.
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Type: Armor
Def: 100
Armor Level: 2
Required Level: 150
Class: All Jobs
Item Script
expand to view script
{ .@r = getrefine(); .@g = getenchantgrade(); bonus2 bSubSize,Size_All,5; bonus bMaxHPrate,20; bonus bVit,6*(.@r/2); bonus bBaseAtk,20*(.@r/2); bonus bMatk,20*(.@r/2); bonus bMaxHP,1200*(.@r/3); if (.@r>=7) { bonus bDelayrate,-12; if (.@r>=9) { bonus2 bAddEle,Ele_All,15; bonus2 bMagicAddEle,Ele_All,15; if (.@r>=11) { if (readparam(bWis)>=90) bonus bNearAtkDef,18; if (readparam(bSta)>=90) bonus bLongAtkDef,18; if (readparam(bWis)>=90 && readparam(bSta)>=90) { bonus bNearAtkDef,10; bonus bLongAtkDef,10; } if (.@r>=13) { bonus2 bAddSize,Size_All,15; bonus2 bMagicAddSize,Size_All,15; } } } } if (.@g>=ENCHANTGRADE_D) { bonus bVit,2*(.@r/2); bonus bMaxHP,500*(.@r/2); if (.@g>=ENCHANTGRADE_C) { bonus2 bSubSize,Size_All,8; bonus2 bAddRace,RC_All,15; bonus2 bMagicAddRace,RC_All,15; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddEffWhenHit,Eff_Stone,3000; if (.@g>=ENCHANTGRADE_A) { bonus3 bAutoSpellWhenHit,"PR_LEXAETERNA",1,100; } } } } },{},{}
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