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Bacchus Armor-LT [1]   [Body]   Item ID# 450386 (Bacchus_Armor_LT)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
30
Defense
30
Required Lvl
150
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
ATK +150
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Every 2 refine level, ATK +15.
Every 3 refine level, increases Round Trip/Dragon Tail/Slug Shoot/God's Hammer damage by 20%.
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When refined to +9 or higher, increases ranged physical attack by 15%.
When refined to +11 or higher, increases physical attack damage to enemies of all races by 15%.
When refined to +13 or higher, reduce global cooldown by 15%.
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Set Bonus:
Bacchus Armor-LT
Heart Hunter Card

ATK +100��
increases physical damage to all class enemies (Normal/Boss Monsters) by 15%.
------------------------
Set Bonus:
Bacchus Armor-LT
Captain Ferlock Card

ATK +100��
increases physical damage to all enemies class enemies (Normal/Boss Monsters) by 35%.
------------------------
[Grade Bonus]
[Grade D]
Enable to using True Sight Lv. 10 skill (buff is immediately removed after unequipped).
Reduces Round Trip cooldown by 1 second.
Reduces Slug Shot cooldown by 4 seconds.
Reduces Dragon Tail cooldown by 2 seconds.
Reduces God's Hammer cooldown by 5 seconds.
Every 3 refine level, increases physical damage to enemies of all sizes by 4%.

[Grade C]
Every 3 refine level, increases Wild Fire/The Vigilant at Night/Spiral Shooting damage by 5%.

[Grade B]
Every 2 refine level, P.ATK +1.
Every 3 refine level, increases physical damage to enemies of all sizes by 5%.

[Grade A]
Every 3 refine level, increases Wild Fire/The Vigilant at Night/Spiral Shooting damage by 5%.
When refined to +13, increases long-range physical damage by 25%.
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Type: Armor
Def: 30
Armor Level: 2
Required Level: 150
Class: All Jobs
Item Script
expand to view script
{ .@r = getrefine(); .@g = getenchantgrade(); bonus bBaseAtk,150+(15*(.@r/2)); bonus2 bSkillAtk,"RL_R_TRIP",20*(.@r/3); bonus2 bSkillAtk,"RL_D_TAIL",20*(.@r/3); bonus2 bSkillAtk,"RL_SLUGSHOT",20*(.@r/3); bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",20*(.@r/3); if (.@r>=9) bonus bLongAtkRate,15; if (.@r>=11) bonus2 bAddRace,RC_All,15; if (.@r>=13) bonus bDelayrate,-15; if (.@g>=ENCHANTGRADE_D) { skill "SN_SIGHT",10; bonus2 bSkillCooldown,"RL_R_TRIP",-1000; bonus2 bSkillCooldown,"RL_SLUGSHOT",-4000; bonus2 bSkillCooldown,"RL_D_TAIL",-2000; bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-5000; bonus2 bAddSize,Size_All,4*(.@r/3); } if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"NW_WILD_FIRE",5*(.@r/3); bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",5*(.@r/3); bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5*(.@r/3); } if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,.@r/2; bonus2 bAddSize,Size_All,5*(.@r/3); } if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"NW_WILD_FIRE",5*(.@r/3); bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",5*(.@r/3); bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5*(.@r/3); if (.@r>=13) { bonus bLongAtkRate,25; } } },{},{ sc_end SC_SIGHT; }
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