.:Renewal Item Database:.
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Lycanthrope Armor [1] [Body] Item ID# 450416 (Lycanthrope_US) | |
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Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
30 Defense
60 Required Lvl 100 Armor Lvl 2 Slot 1 | |
| Applicable Jobs | ![]() |
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| Description | Not Available [iRO Description] A cute and fluffy mantle that does not match its powerful name. It's said something like, 'Release your inner fury!!'? ------------------------ Reduce damage taken from Normal and Boss enemies by 7%. ------------------------ For every 10 Base Level, increasse Triangle Shot and Frenzy Shot damage by 10%, up to Base Level 250. ------------------------ For every 2 refine level, MHP + 3%, MSP + 3%. ------------------------ When refined to +11 or higher, increase melee and long-range physical damage by 20%. ------------------------ When refined to +13 or higher, ATK + 50, increase melee and long-range physical damage by additional 30%. ------------------------ Set Bonus: Lycanthrope Armor [1] Atroce Card Increase melee and long-range physical damage by 30%. When performing physical attack, there's a 5% chance to gain POW + 40 and CON + 40 for 15 seconds. ------------------------ Set Bonus: Lycanthrope Armor [1] Wolf Card All Basic Status + 10. ATK + 50. ------------------------ [Grade Bonus] [Grade D] MHP + 10%, MSP + 10%. [Grade C] Increase melee and long-range physical damage by 20%. [Grade B] Reduce After Cast Delay by 15%. [Grade A] POW + 15, CON + 15. ------------------------ Type : Armor Def : 60 Armor Level : 2 Required Level : 100 Class : All Jobs |
| Item Script |
expand to view script{ .@r = getrefine(); .@g = getenchantgrade(); bonus2 bSubClass,Class_Boss,7; bonus2 bSubClass,Class_Normal,7; bonus2 bSkillAtk,"SC_TRIANGLESHOT",10*(min(BaseLevel,250)/10); bonus2 bSkillAtk,"ABC_FRENZY_SHOT",10*(min(BaseLevel,250)/10); bonus bMaxHPrate,3*(.@r/2); bonus bMaxHPrate,3*(.@r/2); if (.@r>=11) { bonus bShortAtkRate,20; bonus bLongAtkRate,20; if (.@r>=13) { bonus bBaseAtk,50; bonus bShortAtkRate,30; bonus bLongAtkRate,30; } } if (.@g>=ENCHANTGRADE_D) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; if (.@g>=ENCHANTGRADE_C) { bonus bShortAtkRate,20; bonus bLongAtkRate,20; if (.@g>=ENCHANTGRADE_B) { bonus bDelayrate,-15; if (.@g>=ENCHANTGRADE_A) { bonus bPow,15; bonus bCon,15; } } } } },{},{} |
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