.:Renewal Item Database:.
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Santa Suit [1] [Body] Item ID# 450426 (Santa_Suit_US) | |
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Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
20 Defense
120 Required Lvl 100 Armor Lvl 2 Slot 1 | |
| Applicable Jobs | ![]() |
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| Description | Not Available [iRO Description] The red coat that Santa Claus wears every Christmas. ------------------------ Cannot be destroyed in battle. ------------------------ For every 2 refine level, S.MATK + 3. ------------------------ For every 3 refine level, MATK + 50. ------------------------ When refined to +10 or higher, immune to Frozen, Perfect Dodge + 20. ------------------------ When refined to +11 or higher, increase Arbitrium and Crystal Rain damage by 30%. ------------------------ When refined to +12 or higher, increase Water and Holy property magic damage by 20%. ------------------------ When refined to +13 or higher, enable to use Lv.10 Enchant Blade. When casting Enchant Blade, increase magic damage against all property enemies by 30% for 20 seconds. ------------------------ Set Bonus: Santa Suit [1] Stormy Knight Card INT +30, SPL+ 30. Increase Water and Holy property magic damage by 30%. ------------------------ [Grade Bonus] [Grade D] MHP +15%, MSP +15%. [Grade C] Reduce Variable Casting Time by 15%. [Grade B] Reduce After Cast Delay by 20%. [Grade A] Increase Arbitrium and Crystal Rain damage by 50%. ------------------------ Type : Armor Def : 120 Armor Level : 2 Required Level : 100 Class : All Jobs |
| Item Script |
expand to view script{ .@r = getrefine(); .@g = getenchantgrade(); bonus bUnbreakableArmor; bonus bSMatk,3*(.@r/2); bonus bMatk,50*(.@r/3); if (.@r>=10) { bonus2 bResEff,Eff_Freeze,10000; bonus bFlee2,20; if (.@r>=11) { bonus2 bSkillAtk,"CD_ARBITRIUM",30; bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",30; bonus2 bSkillAtk,"AG_RAIN_OF_CRYSTAL",30; if (.@r>=12) { bonus2 bMagicAtkEle,Ele_Water,20; bonus2 bMagicAtkEle,Ele_Holy,20; if (.@r>=13) { skill "RK_ENCHANTBLADE",10; autobonus3 "{ bonus2 bMagicAddEle,Ele_All,30; }",1000,20000,"RK_ENCHANTBLADE"; } } } } if (.@g>=ENCHANTGRADE_D) { bonus bMaxHPrate,15; bonus bMaxSPrate,15; if (.@g>=ENCHANTGRADE_C) { bonus bVariableCastrate,-15; if (.@g>=ENCHANTGRADE_B) { bonus bDelayrate,-20; if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"CD_ARBITRIUM",50; bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",50; bonus2 bSkillAtk,"AG_RAIN_OF_CRYSTAL",50; } } } } },{},{} |
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