.:Renewal Item Database:.
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Cursed Diabolical Armor [1] [Body] Item ID# 450427 (Diabolic_Armor_US) | |
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Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
20 Defense
120 Required Lvl 100 Armor Lvl 2 Slot 1 | |
| Applicable Jobs | ![]() |
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| Description | Not Available [iRO Description] An armor from ancient times that covered in miasma of curses. ------------------------ Cannot be destroyed in battle. ------------------------ For every 2 refine level, P.ATK + 3. ------------------------ For every 3 refine level, ATK + 50. ------------------------ When refined to +10 or higher, immune to Curse, Perfect Dodge + 20. ------------------------ When refined to +11 or higher, increase Savage Impact and Overslash damage by 30%. ------------------------ When refined to +12 or higher, increase physical damage against all property enemies by 20%. ------------------------ When refined to +13 or higher, enable to use Lv.5 Aura Blade. When casting Aura Blade, increase physical damage against all property enemies by 30% for 20 seconds. ------------------------ Set Bonus: Cursed Diabolical Armor [1] Phreeoni Card STR +30, POW + 30. Increase physical damage against all property enemies by 30%. ------------------------ [Grade Bonus] [Grade D] MHP +15%, MSP +15%. [Grade C] Reduce Variable Casting Time by 15%. [Grade B] Reduce After Cast Delay by 20%. [Grade A] Increase Savage Impact and Overslash damage by 50%. ------------------------ Type : Armor Def : 120 Armor Level : 2 Required Level : 100 Class : All Jobs |
| Item Script |
expand to view script{ .@r = getrefine(); .@g = getenchantgrade(); bonus bUnbreakableArmor; bonus bPAtk,3*(.@r/2); bonus bBaseAtk,50*(.@r/3); if (.@r>=10) { bonus2 bResEff,Eff_Curse,10000; bonus bFlee2,20; if (.@r>=11) { bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",30; bonus2 bSkillAtk,"IG_OVERSLASH",30; if (.@r>=12) { bonus2 bAddEle,Ele_All,20; if (.@r>=13) { skill "LK_AURABLADE",5; autobonus3 "{ bonus2 bAddEle,Ele_All,30; }",1000,20000,"LK_AURABLADE"; } } } } if (.@g>=ENCHANTGRADE_D) { bonus bMaxHPrate,15; bonus bMaxSPrate,15; if (.@g>=ENCHANTGRADE_C) { bonus bVariableCastrate,-15; if (.@g>=ENCHANTGRADE_B) { bonus bDelayrate,-20; if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",50; bonus2 bSkillAtk,"IG_OVERSLASH",50; } } } } },{},{} |
| Dropped By | No Result |


