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Bionic Aluminum Planter [1]   [Shield]   Item ID# 460030 (Fake_Alloy_Pot)
Type
Armor
Class
Shield
Buy
n/a
Sell
n/a
Weight
100
Defense
100
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
A replica of the alloy flower pot favored by fairies.
It can be modified into a lethal weapon that can be mounted on a shield or cart and fired.

MDEF+10.
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Every 2 refine level, STR +1, INT +1, MHP +2%.

Every 4 refine level, reduces damage from Neutral property by 5%.
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When refined to +9 or higher, STR +5, INT +5, MHP +3%.

When refined to +11 or higher, STR +5, INT +10, MHP +5%.
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When equipped by Geneticist class,
Every total level of Cart Remodeling and Geneticist Cart Boost,
increases damage of Acid Bomb and Hell Plant by 3%.

Every level of Cart Tornado,
increases damage of Cart Cannon by 3%.
------------------------
Set Bonus:
Fake Alloy Pot [1]
Scrap Remodel Shoes [1]

When equipped by Geneticist class,

Every 4 total refine level of Shoes and Shield,
increases physical damage to all size monster by +3%.

Every 6 total refine level of Shoes and Shield,
increases melee and ranged damage by +5%.

When total refine level of Shoes and Shield is 23,
Grants [Endure] Effect, MHP -15%.
When receiving a physical attack, there's a 40% chance to autocast Acid Bomb Lv. 1 and a 30% chance to autocast Spore Explosion Lv.1.
(If a higher level has been learned, it will be activated according to the level learned.)
(Material for each skill usage will be consumed.)
------------------------
Type : Shield
Def : 100
Armor Level : 1
Required Level : 100
Class : All Jobs
Item Script
expand to view script
{ .@r = getrefine(); bonus bMdef,10; bonus bStr,.@r/2; bonus bInt,.@r/2; bonus bMaxHPrate,2*(.@r/2); bonus2 bSubEle,Ele_Neutral,5*(.@r/4); if (.@r>=9) { bonus bStr,5; bonus bInt,5; bonus bMaxHPrate,3; } if (.@r>=11) { bonus bStr,5; bonus bInt,10; bonus bMaxHPrate,5; } if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) { bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",3*(getskilllv("GN_REMODELING_CART")+getskilllv("GN_CARTBOOST")); bonus2 bSkillAtk,"GN_HELLS_PLANT",3*(getskilllv("GN_REMODELING_CART")+getskilllv("GN_CARTBOOST")); bonus2 bSkillAtk,"GN_CARTCANNON",3*getskilllv("GN_CART_TORNADO"); } },{},{}
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