.:Renewal Item Database:.
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Bionic Aluminum Planter [1] [Shield] Item ID# 460030 (Fake_Alloy_Pot) | |
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Type
Armor
Class
Shield
Buy
n/a
Sell
n/a
Weight
100 Defense
100 Required Lvl 100 Armor Lvl 1 Slot 1 | |
| Applicable Jobs | ![]() |
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| Description | Not Available [iRO Description] A replica of the alloy flower pot favored by fairies. It can be modified into a lethal weapon that can be mounted on a shield or cart and fired. MDEF+10. ------------------------ Every 2 refine level, STR +1, INT +1, MHP +2%. Every 4 refine level, reduces damage from Neutral property by 5%. ------------------------ When refined to +9 or higher, STR +5, INT +5, MHP +3%. When refined to +11 or higher, STR +5, INT +10, MHP +5%. ------------------------ When equipped by Geneticist class, Every total level of Cart Remodeling and Geneticist Cart Boost, increases damage of Acid Bomb and Hell Plant by 3%. Every level of Cart Tornado, increases damage of Cart Cannon by 3%. ------------------------ Set Bonus: Fake Alloy Pot [1] Scrap Remodel Shoes [1] When equipped by Geneticist class, Every 4 total refine level of Shoes and Shield, increases physical damage to all size monster by +3%. Every 6 total refine level of Shoes and Shield, increases melee and ranged damage by +5%. When total refine level of Shoes and Shield is 23, Grants [Endure] Effect, MHP -15%. When receiving a physical attack, there's a 40% chance to autocast Acid Bomb Lv. 1 and a 30% chance to autocast Spore Explosion Lv.1. (If a higher level has been learned, it will be activated according to the level learned.) (Material for each skill usage will be consumed.) ------------------------ Type : Shield Def : 100 Armor Level : 1 Required Level : 100 Class : All Jobs |
| Item Script |
expand to view script{ .@r = getrefine(); bonus bMdef,10; bonus bStr,.@r/2; bonus bInt,.@r/2; bonus bMaxHPrate,2*(.@r/2); bonus2 bSubEle,Ele_Neutral,5*(.@r/4); if (.@r>=9) { bonus bStr,5; bonus bInt,5; bonus bMaxHPrate,3; } if (.@r>=11) { bonus bStr,5; bonus bInt,10; bonus bMaxHPrate,5; } if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) { bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",3*(getskilllv("GN_REMODELING_CART")+getskilllv("GN_CARTBOOST")); bonus2 bSkillAtk,"GN_HELLS_PLANT",3*(getskilllv("GN_REMODELING_CART")+getskilllv("GN_CARTBOOST")); bonus2 bSkillAtk,"GN_CARTCANNON",3*getskilllv("GN_CART_TORNADO"); } },{},{} |
| Dropped By | No Result |


