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Alice Body Pillow [1]   [Shield]   Item ID# 460084 (Alice_Pillow_US)
Type
Armor
Class
Shield
Buy
n/a
Sell
n/a
Weight
30
Defense
50
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
A super-duper-exclusive-limited edition of body pillow with a cute Alice image on it.
Everyone will have no choice but to acknowledge you as a hero when you equip it in your adventure.
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MHP + 10%, MSP + 10%.
MDEF + 10.
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For every 2 refine level, P.ATK + 1, S.MATK + 1.
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For every 3 refine level, ATK + 5%, MATK + 5%.
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When refined to +11 or higher,
There's a 6% chance to gain INT +70 for 20 seconds when performing magical attack.
There's a 6% chance to gain STR +70 for 20 seconds when performing physical attack.
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When refined to +12 or higher, reduce Fixed Cast Time by 50%.
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Set Bonus:
Alice Body Pillow [1]
Alice Card

Reduce damage taken from Normal monsters by 40%.

When Shield refined to +10 or higher, P.ATK +10, S.MATK + 10.
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Set Bonus:
Alice Body Pillow [1]
Alice Egg

ATK +30, MATK +30.
When performing a physical attack, there's a 3% chance of restoring 5% of damage as HP.

When pet relation is Loyal, ASPD +2, Variable Casting Time -10%.
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[Grade Bonus]
[Grade D] MHP +10%, MSP +10%.
[Grade C] After Cast Delay -15%.
[Grade B] POW +12, SPL +12.
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Type: Shield
Def: 50
Armor Level: 2
Required Level: 1
Class: All Jobs
Item Script
expand to view script
{ .@r = getrefine(); .@g = getenchantgrade(); bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bMdef,10; bonus bPAtk,.@r/2; bonus bSMatk,.@r/2; bonus2 bAddClass,Class_All,5*(.@r/3); bonus bMatkRate,5*(.@r/3); if (getpetinfo(PETINFO_EGGID) == 9027) { bonus bBaseAtk,30; bonus bMatk,30; bonus2 bHPDrainRate,30,5; if (getpetinfo(PETINFO_INTIMATE) >= PET_INTIMATE_LOYAL) { bonus bAspd,2; bonus bVariableCastrate,-10; } } if (.@r>=11) { autobonus "{ bonus bInt,70; }",60,20000,BF_MAGIC; autobonus "{ bonus bStr,70; }",60,20000,BF_WEAPON; if (.@r>=12) { bonus bFixedCastrate,-50; } } if (.@g>=ENCHANTGRADE_D) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; if (.@g>=ENCHANTGRADE_C) { bonus bDelayrate,-15; if (.@g>=ENCHANTGRADE_B) { bonus bPow,12; bonus bSpl,12; } } } },{},{}
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