.:Renewal Item Database:.
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Hissatsu: Falling Bloom [1] [Shield] Item ID# 460093 (Ninja_Sheild) | |
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Type
Armor
Class
Shield
Buy
n/a
Sell
n/a
Weight
50 Defense
100 Required Lvl 100 Armor Lvl 2 Slot 1 | |
| Applicable Jobs | ![]() |
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| Description | Not Available [iRO Description] 'If the flying kunai were like blooming flowers, how beautiful it would be.' Under a cherry blossom, a ninja was muttering to himself as he put a mark of secret technique. ------------------------ MHP + 5%. ------------------------ Reduce After Cast Delay by 8%. ------------------------ For every 3 refine level, increase Kunai Explosion and Kunai Splash damage by 20%. ------------------------ When refined to +9 or higher, MHP + 5%, reduce physical and magic damage taken from all size enemies by 5%. ------------------------ When refined to +11 or higher, ATK + 100, long-range physical damage + 15%. ------------------------ When refined to +13 or higher, reduce Kunai Explosion cooldown by 3 seconds. When using Kunai Explosion, auto cast Lv.1 Kunai Splash (higher skill level and required material is applied). ------------------------ [Grade Bonus] [Grade D] For every 4 refine level, increase Kunai - Distortion, Rotation, Refraction, and Nightmare damage by 8%. [Grade C] When refined to +9 or higher, increase physical damage against all property enemies by 15%. [Grade B] When refined to +11 or higher, reduce After Cast Delay by 8%, enables to use Lv.5 Empty Shadow and Lv.5 Distorted Crescent. [Grade A] When refined to +13 or higher and Base Level is 200 or higher, there's a 35% chance to auto cast Lv.1 Kunai - Rotation and Lv.1 Kunai - Refraction (higher skill level and required material is applied) when using Kunai - Distortion. ------------------------ Type : Shield Def : 100 Armor Level : 2 Required Level : 100 Class : Ninja |
| Item Script |
expand to view script{ .@r = getrefine(); .@g = getenchantgrade(); bonus bMaxHPrate,5; bonus bDelayrate,-8; bonus2 bSkillAtk,"KO_BAKURETSU",20*(.@r/3); bonus2 bSkillAtk,"KO_HAPPOKUNAI",20*(.@r/3); if (.@r>=9) { bonus bMaxHPrate,5; bonus2 bSubSize,Size_All,5; if (.@r>=11) { bonus bBaseAtk,100; bonus bLongAtkRate,15; if (.@r>=13) { bonus2 bSkillCooldown,"KO_BAKURETSU",-3000; bonus4 bAutoSpellOnSkill,"KO_BAKURETSU","KO_HAPPOKUNAI",max(getskilllv("KO_HAPPOKUNAI"),1),1000; } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",8*(.@r/4); bonus2 bSkillAtk,"SS_KUNAIKAITEN",8*(.@r/4); bonus2 bSkillAtk,"SS_KUNAIKUSSETSU",8*(.@r/4); bonus2 bSkillAtk,"SS_HITOUAKUMU",8*(.@r/4); } if (.@g>=ENCHANTGRADE_C) { if (.@r>=9) { bonus2 bAddEle,Ele_All,15; } } if (.@g>=ENCHANTGRADE_B) { if (.@r>=11) { bonus bDelayrate,-8; skill "KG_KYOMU",5; skill "OB_ZANGETSU",5; } } if (.@g>=ENCHANTGRADE_A) { if (.@r>=13) { if (BaseLevel>=200) { bonus4 bAutoSpellOnSkill,"SS_KUNAIWAIKYOKU","SS_KUNAIKAITEN",max(getskilllv("KO_HAPPOKUNAI"),1),350; bonus4 bAutoSpellOnSkill,"SS_KUNAIWAIKYOKU","SS_KUNAIKUSSETSU",max(getskilllv("KO_HAPPOKUNAI"),1),350; } } } },{},{} |
| Dropped By | No Result |


