.:Renewal Item Database:.
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Cute Little Boar Shoes [0] [Footgear] Item ID# 470025 (Pretty_PigShoes) | |
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Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
10 Defense
12 Required Lvl 100 Armor Lvl 1 Slot 0 | |
| Applicable Jobs | ![]() |
|---|---|
| Description | A popular brand in the Kingdom of Rune-Midgard, these cute and pretty shoes look like newborn piglets. MDEF +10 MaxHP +3%, MaxSP +3%. When Level 1 Spirit of Land is learned: ATK +100 Physical attacks have a random chance to activate Rush effect for 15 seconds. Rush: For every 1000 HP, the damage of Brute-type skills is increased by 1%, up to 100%. For each level of Hiss skill: ASPD +5% (Decreases after attack delay by 5%). When Level 5 Power of Flock is learned: Perfect HIT +50% Decreases after skill cast delay by 50%. For each level of Spirit of Savage skill: Decreases Variable Cast Time of Seafood-type skills by 10%. Refine Level +5: MaxHP +7%, MaxSP +7%. Decreases after skill cast delay by 10%. Refine Level +7: MaxHP +10%, MaxSP +10%. Decreases after skill cast delay by additional 10%. [iRO Description] Class: Shoes Defense: 12 Requires Level: 100 Usable By: All Jobs Max HP +3%, Max SP + 3%. If refine rate is 9 or higher, increases Max HP and Max SP by an additional 7% and reduces after skill delay by 10%. If refine rate is 12 or higher, increases Max HP Max SP by an additional 10%, and reduces after skill delay by an additional 10%. If user learned Spirit of Life level 1, increases ATK by 100 and has a chance to gain [Foolhardy] for 15 seconds when dealing melee physical damage. If user learned Power of Lock level 5, increases Perfect Hit by 50 and reduces after skill delay by 50%. For each level of Hiss learned, increases Attack speed by 5%. For each level of Spirit of Savage learned, reduces casting time of animal type skills by 10%. |
| Item Script |
expand to view script{ .@r = getrefine(); .@a = getskilllv("SU_SVG_SPIRIT"); bonus bMdef,10; bonus bMaxHPrate,3; bonus bMaxSPrate,3; bonus bAspdRate,5*getskilllv("SU_HISS"); bonus2 bVariableCastrate,"SU_PICKYPECK",-10*.@a; bonus2 bVariableCastrate,"SU_ARCLOUSEDASH",-10*.@a; bonus2 bVariableCastrate,"SU_SCAROFTAROU",-10*.@a; bonus2 bVariableCastrate,"SU_LUNATICCARROTBEAT",-10*.@a; bonus2 bVariableCastrate,"SU_HISS",-10*.@a; bonus2 bVariableCastrate,"SU_POWEROFFLOCK",-10*.@a; bonus2 bVariableCastrate,"SU_SVG_SPIRIT",-10*.@a; if (getskilllv("SU_SPIRITOFLIFE") == 1) { bonus bBaseAtk,100; autobonus "{ .@val = max(100, (Hp/1000)); bonus2 bSkillAtk,\"SU_PICKYPECK\",.@val; bonus2 bSkillAtk,\"SU_SCAROFTAROU\",.@val; bonus2 bSkillAtk,\"SU_LUNATICCARROTBEAT\",.@val; bonus2 bSkillAtk,\"SU_SVG_SPIRIT\",.@val; }",30,15000,BF_WEAPON; } if (getskilllv("SU_POWEROFFLOCK") == 5) { bonus bPerfectHitAddRate,50; bonus bDelayrate,-50; } if (.@r>=5) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bDelayrate,-10; } if (.@r>=7) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bDelayrate,-10; } },{},{} |
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