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Cute Little Boar Shoes [0]   [Footgear]   Item ID# 470025 (Pretty_PigShoes)
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
10
Defense
12
Required Lvl
100
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
A popular brand in the Kingdom of Rune-Midgard, these cute and pretty shoes look like newborn piglets.

MDEF +10
MaxHP +3%, MaxSP +3%.

When Level 1 Spirit of Land is learned:
ATK +100
Physical attacks have a random chance to activate Rush effect for 15 seconds.

Rush:
For every 1000 HP, the damage of Brute-type skills is increased by 1%, up to 100%.

For each level of Hiss skill:
ASPD +5% (Decreases after attack delay by 5%).

When Level 5 Power of Flock is learned:
Perfect HIT +50%
Decreases after skill cast delay by 50%.

For each level of Spirit of Savage skill:
Decreases Variable Cast Time of Seafood-type skills by 10%.

Refine Level +5:
MaxHP +7%, MaxSP +7%.
Decreases after skill cast delay by 10%.

Refine Level +7:
MaxHP +10%, MaxSP +10%.
Decreases after skill cast delay by additional 10%.

[iRO Description]
Class: Shoes
Defense: 12
Requires Level: 100
Usable By: All Jobs
Max HP +3%, Max SP + 3%.

If refine rate is 9 or higher, increases Max HP and Max SP by an additional 7% and reduces after skill delay by 10%.

If refine rate is 12 or higher, increases Max HP Max SP by an additional 10%, and reduces after skill delay by an additional 10%.

If user learned Spirit of Life level 1, increases ATK by 100 and has a chance to gain [Foolhardy] for 15 seconds when dealing melee physical damage.

If user learned Power of Lock level 5, increases Perfect Hit by 50 and reduces after skill delay by 50%.

For each level of Hiss learned, increases Attack speed by 5%.

For each level of Spirit of Savage learned, reduces casting time of animal type skills by 10%.
Item Script
expand to view script
{ .@r = getrefine(); .@a = getskilllv("SU_SVG_SPIRIT"); bonus bMdef,10; bonus bMaxHPrate,3; bonus bMaxSPrate,3; bonus bAspdRate,5*getskilllv("SU_HISS"); bonus2 bVariableCastrate,"SU_PICKYPECK",-10*.@a; bonus2 bVariableCastrate,"SU_ARCLOUSEDASH",-10*.@a; bonus2 bVariableCastrate,"SU_SCAROFTAROU",-10*.@a; bonus2 bVariableCastrate,"SU_LUNATICCARROTBEAT",-10*.@a; bonus2 bVariableCastrate,"SU_HISS",-10*.@a; bonus2 bVariableCastrate,"SU_POWEROFFLOCK",-10*.@a; bonus2 bVariableCastrate,"SU_SVG_SPIRIT",-10*.@a; if (getskilllv("SU_SPIRITOFLIFE") == 1) { bonus bBaseAtk,100; autobonus "{ .@val = max(100, (Hp/1000)); bonus2 bSkillAtk,\"SU_PICKYPECK\",.@val; bonus2 bSkillAtk,\"SU_SCAROFTAROU\",.@val; bonus2 bSkillAtk,\"SU_LUNATICCARROTBEAT\",.@val; bonus2 bSkillAtk,\"SU_SVG_SPIRIT\",.@val; }",30,15000,BF_WEAPON; } if (getskilllv("SU_POWEROFFLOCK") == 5) { bonus bPerfectHitAddRate,50; bonus bDelayrate,-50; } if (.@r>=5) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bDelayrate,-10; } if (.@r>=7) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bDelayrate,-10; } },{},{}
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