.:Renewal Item Database:.
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Illusion Military Boots [0] [Footgear] Item ID# 470036 (Military_Boots_IL) | |
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Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
40 Defense
12 Required Lvl 100 Armor Lvl 1 Slot 0 | |
| Applicable Jobs | ![]() |
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| Description | Having been through countless battlefields, these shoes have soaked up so much blood that they give off a murderous, murderous aura. When you meet someone wearing these shoes, prepare to die. MDEF +10 MaxHP +3%, MaxSP +3%. Enables the use of Level 3 Magnum Break. When Level 5 FAW Magic Decoy is learned: ASPD +10% (Decreases after attack delay by 10%). For each Base Level: MaxHP +150 For each level of Axe Boomerang skill: Increases damage of Axe Tornado by 30%. Increases damage of Axe Boomerang by 20%. For each level of Magma Eruption skill: Ignores physical defense of monsters of every race by 20%. Refine Level +5: ATK +50 MaxHP +7%, MaxSP +7%. Refine Level +7: ATK +50 MaxHP +10%, MaxSP +10%. When equipped with Illusion War Axe: Increases physical damage against monsters of Boss class by 70%. Decreases damage taken from monsters of Boss class by 15%. [iRO Description] MaxHP + 3% MaxSP + 3% Can use Magnum Break Lv.3 When refined to +7 or higher, MaxHP + 7% MaxSP + 7% ATK + 50 When refined to +11 or higher MaxHP + 10% MaxSP + 10% ATK + 50 When FAW Magic Decoy Lv reaches 5, reduce after cast delay by 10%, increases MaxHP + 150 per 1 BaseLv. Increase Axe Tornado damage by 30%, Axe Boomerang Damage by 20% per 1 skill level of Axe Boomerang learned. Ignores all race's defense rate by 20% per 1 skill level of Magma Eruption learned. When equipped with Illusion War Axe, increase damage dealt to boss monsters by 70%, reduce damage taken from Boss monsters by 25%. Class: Shoes DEF : 12 Required Level : 100 Usable By: All Jobs |
| Item Script |
expand to view script{ .@r = getrefine(); .@lvl = getskilllv("NC_AXEBOOMERANG"); bonus bMdef,10; bonus bMaxHPrate,3; bonus bMaxSPrate,3; skill "SM_MAGNUM",3; bonus2 bSkillAtk,"NC_AXETORNADO",30*.@lvl; bonus2 bSkillAtk,"NC_AXEBOOMERANG",20*.@lvl; bonus2 bIgnoreDefRaceRate,RC_All,20*getskilllv("NC_MAGMA_ERUPTION"); if (getskilllv("NC_MAGICDECOY") == 5) { bonus bAspdRate,10; bonus bMaxHP,150*BaseLevel; } if (.@r>=5) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bBaseAtk,50; } if (.@r>=7) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bBaseAtk,50; } },{},{} |
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