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Illusion Military Boots [0]   [Footgear]   Item ID# 470036 (Military_Boots_IL)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
40
Defense
12
Required Lvl
100
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
Having been through countless battlefields, these shoes have soaked up so much blood that they give off a murderous, murderous aura.
When you meet someone wearing these shoes, prepare to die.

MDEF +10
MaxHP +3%, MaxSP +3%.

Enables the use of Level 3 Magnum Break.

When Level 5 FAW Magic Decoy is learned:
ASPD +10% (Decreases after attack delay by 10%).

For each Base Level:
MaxHP +150

For each level of Axe Boomerang skill:
Increases damage of Axe Tornado by 30%.
Increases damage of Axe Boomerang by 20%.

For each level of Magma Eruption skill:
Ignores physical defense of monsters of every race by 20%.

Refine Level +5:
ATK +50
MaxHP +7%, MaxSP +7%.

Refine Level +7:
ATK +50
MaxHP +10%, MaxSP +10%.

When equipped with Illusion War Axe:
Increases physical damage against monsters of Boss class by 70%.
Decreases damage taken from monsters of Boss class by 15%.

[iRO Description]
MaxHP + 3%
MaxSP + 3%
Can use Magnum Break Lv.3

When refined to +7 or higher,
MaxHP + 7%
MaxSP + 7%
ATK + 50

When refined to +11 or higher
MaxHP + 10%
MaxSP + 10%
ATK + 50

When FAW Magic Decoy Lv reaches 5, reduce after cast delay by 10%, increases MaxHP + 150 per 1 BaseLv.

Increase Axe Tornado damage by 30%, Axe Boomerang Damage by 20% per 1 skill level of Axe Boomerang learned.

Ignores all race's defense rate by 20% per 1 skill level of Magma Eruption learned.

When equipped with Illusion War Axe, increase damage dealt to boss monsters by 70%, reduce damage taken from Boss monsters by 25%.

Class: Shoes
DEF : 12
Required Level : 100
Usable By: All Jobs
Item Script
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{ .@r = getrefine(); .@lvl = getskilllv("NC_AXEBOOMERANG"); bonus bMdef,10; bonus bMaxHPrate,3; bonus bMaxSPrate,3; skill "SM_MAGNUM",3; bonus2 bSkillAtk,"NC_AXETORNADO",30*.@lvl; bonus2 bSkillAtk,"NC_AXEBOOMERANG",20*.@lvl; bonus2 bIgnoreDefRaceRate,RC_All,20*getskilllv("NC_MAGMA_ERUPTION"); if (getskilllv("NC_MAGICDECOY") == 5) { bonus bAspdRate,10; bonus bMaxHP,150*BaseLevel; } if (.@r>=5) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bBaseAtk,50; } if (.@r>=7) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bBaseAtk,50; } },{},{}
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