Renewal
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Cylinder Boots [1]   [Footgear]   Item ID# 470061 (Cylinder_Boots_)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
40
Defense
12
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Boots developed to keep chemicals used for cart maintenance on hand.
The test tubes are made of reinforced material, but be careful when handling it.

MDEF +10, MaxHP +3%, MaxSP +3%.

For each Level of Cart Boost:
HIT +20
ASPD +4% (Decreases after attack delay by 4%).

When Level 10 Special Pharmacy is learned:
Ignores physical defense of every race by 100%.

For each Level of Crazy Weed:
Increases damage of Cart Tornado by 10%.

For each Level of Fire Expansion:
Increases physical damage by 4%.

Refine Level +5:
MaxHP +7%, MaxSP +7%.
Decreases variable cast time of Cart Cannon by 50%.

For each 2 Base Level:
Increases damage of Cart Cannon by 1%.

Refine Level +7:
MaxHP +10%, MaxSP +10%.
Decreases variable cast time of Cart Cannon by 50%.

For each 2 Base Level:
Increases damage of Cart Cannon by 1%.

[iRO Description]
Type: Equipment
Class: Shoes
Defense: 12
Requires Level: 100
MaxHp + 3%
MaxSP + 3%
Hit + 20 for every level of Cart Boost Known
ASPD + 4% for every level of Cart Boost Known
Increased Damage of Cart Tornado 10% for Everyone Level of Crazyweed Known
wAtk + 4% every level of Fire Expansion Known
If Pharmacy and Special Pharmacy are both known to level 10 Hard Defense Bypass + 100%

If refined to +9 or higher
Max HP an additional + 7%
Max SP an additional + 7%
Reduced Cast Time of Cart Cannon by 50%
Increase Damage of Cart Canon by 1% for every two base levels

If refined to +12 or higher
Max HP an additional + 3%
Max SP an additional + 3%
Item Script
expand to view script
{ .@r = getrefine(); .@val = getskilllv("GN_CARTBOOST"); bonus bUnbreakableShoes; bonus bMdef,10; bonus bMaxHPrate,3; bonus bMaxSPrate,3; bonus bHit,20*.@val; bonus bAspdRate,4*.@val; bonus bAtkRate,4*getskilllv("GN_FIRE_EXPANSION"); bonus2 bSkillAtk,"GN_CART_TORNADO",10*getskilllv("GN_CRAZYWEED"); if (getskilllv("GN_S_PHARMACY") == 10) bonus bIgnoreDefRace,RC_All; if (.@r>=5) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus2 bVariableCastrate,"GN_CARTCANNON",-50; bonus2 bSkillAtk,"GN_CARTCANNON",BaseLevel/2; } if (.@r>=7) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus2 bVariableCastrate,"GN_CARTCANNON",-50; bonus2 bSkillAtk,"GN_CARTCANNON",BaseLevel/2; } },{},{}
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