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Unknown Vitality Boots [1]   [Footgear]   Item ID# 470073 (MD_Airboat_Boots3)
Unknown VIT Boots
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
75
Defense
65
Required Lvl
230
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
Old shoes that have been eroded by an unknown force.
Whenever the wearer feels pain, he can feel the boots react.

For each 2 Refine Levels:
ATK +10
MATK +10

For each 3 Refine Levels:
MaxHP +150
MaxSP +15

Refine Level +9:
Decreases variable cast time by 5%.
ASPD +5% (Decreases after attack delay by 5%).

Refine Level +11:
Physical and magical attacks have a random chance to increase VIT by 175 for 10 seconds.

Refine Level +13:
Decreases after skill cast delay by 5%.

[Bonus by Grade]
[Grade D]: Physical and magical attacks have a random chance to increase VIT by 25 for 10 seconds.
[Grade C]: Physical and magical attacks have a random chance to increase VIT by 25 for 10 seconds.

[iRO Description]
Ceremonial shoes eroded by an unknown force.
------------------------
Every 2 refine level, ATK + 10, MATK + 10.
------------------------
Every 3 refine level, MHP + 150, MSP + 15.
------------------------
When refined to +9 or higher, variable casting time - 5%, ASPD + 5%.
------------------------
When refined to +11 or higher,
When performing physical or magic attack, there's a chance VIT + 175 for 10 seconds.
------------------------
When refined to +13 or higher, reduce after cast delay by 5%.
------------------------
[Grade Bonus]
[Grade D] VIT gained from the effect is increased by additional 25.
[Grade C] VIT gained from the effect is increased by additional 25.
------------------------
Type : Shoes
Def : 65
Armor Level : 2
Required Level : 230
Class : All Jobs
Item Script
expand to view script
{ .@r = getrefine(); bonus bMatk,10*(.@r/2); bonus bBaseAtk,10*(.@r/2); bonus bMaxHP,150*(.@r/3); bonus bMaxSP,15*(.@r/3); if (.@r>=9) { bonus bAspdRate,5; bonus bVariableCastrate,-5; if (.@r>=11) { autobonus "{ .@g = getenchantgrade(); if (.@g >= ENCHANTGRADE_D) { .@val = 25; if (.@g >= ENCHANTGRADE_C) { .@val += 25; } } bonus bVit,175+.@val; }",1,10000,BF_WEAPON|BF_MAGIC; if (.@r>=13) { bonus bDelayrate,-5; } } } },{},{}
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