.:Renewal Item Database:.
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Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
75 Defense
65 Required Lvl 230 Armor Lvl 2 Slot 1 | |
| Applicable Jobs | ![]() |
|---|---|
| Description | Old shoes that have been eroded by an unknown force. Whenever the wearer feels pain, he can feel the boots react. For each 2 Refine Levels: ATK +10 MATK +10 For each 3 Refine Levels: MaxHP +150 MaxSP +15 Refine Level +9: Decreases variable cast time by 5%. ASPD +5% (Decreases after attack delay by 5%). Refine Level +11: Physical and magical attacks have a random chance to increase VIT by 175 for 10 seconds. Refine Level +13: Decreases after skill cast delay by 5%. [Bonus by Grade] [Grade D]: Physical and magical attacks have a random chance to increase VIT by 25 for 10 seconds. [Grade C]: Physical and magical attacks have a random chance to increase VIT by 25 for 10 seconds. [iRO Description] Ceremonial shoes eroded by an unknown force. ------------------------ Every 2 refine level, ATK + 10, MATK + 10. ------------------------ Every 3 refine level, MHP + 150, MSP + 15. ------------------------ When refined to +9 or higher, variable casting time - 5%, ASPD + 5%. ------------------------ When refined to +11 or higher, When performing physical or magic attack, there's a chance VIT + 175 for 10 seconds. ------------------------ When refined to +13 or higher, reduce after cast delay by 5%. ------------------------ [Grade Bonus] [Grade D] VIT gained from the effect is increased by additional 25. [Grade C] VIT gained from the effect is increased by additional 25. ------------------------ Type : Shoes Def : 65 Armor Level : 2 Required Level : 230 Class : All Jobs |
| Item Script |
expand to view script{ .@r = getrefine(); bonus bMatk,10*(.@r/2); bonus bBaseAtk,10*(.@r/2); bonus bMaxHP,150*(.@r/3); bonus bMaxSP,15*(.@r/3); if (.@r>=9) { bonus bAspdRate,5; bonus bVariableCastrate,-5; if (.@r>=11) { autobonus "{ .@g = getenchantgrade(); if (.@g >= ENCHANTGRADE_D) { .@val = 25; if (.@g >= ENCHANTGRADE_C) { .@val += 25; } } bonus bVit,175+.@val; }",1,10000,BF_WEAPON|BF_MAGIC; if (.@r>=13) { bonus bDelayrate,-5; } } } },{},{} |
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