.:Renewal Item Database:.
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Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
65 Defense
50 Required Lvl 230 Armor Lvl 2 Slot 1 | |
| Applicable Jobs | ![]() |
|---|---|
| Description | Old shoes that have been eroded by an unknown force. Whenever the wearer uses magic, he can feel the boots react. For each 2 Refine Levels: MATK +15 Increases Healing skills effectiveness by 2%. For each 3 Refine Levels: MaxHP +80 MaxSP +20 Refine Level +9: Decreases variable cast time by 7%. Refine Level +11: Magical attacks have a random chance to increase INT by 175 for 10 seconds. Refine Level +13: Increases magical damage with every element by 7%. [Bonus by Grade] [Grade D]: Magical attacks have a random chance to increase INT by 25 for 10 seconds. [Grade C]: Magical attacks have a random chance to increase INT by 25 for 10 seconds. [iRO Description] Ceremonial shoes eroded by an unknown force. ------------------------ Every 2 refine level, MATK + 15, healing effectiveness + 2%. ------------------------ Every 3 refine level, MHP + 80, MSP + 20. ------------------------ When refined to +9 or higher, reduce variable casting time by 7%. ------------------------ When refined to +11 or higher, When performing magic attack, there's a chance INT + 175 for 10 seconds. ------------------------ When refined to +13 or higher, increase all property magical damage by 7%. ------------------------ [Grade Bonus] [Grade D] INT gained from the effect is increased by additional 25. [Grade C] INT gained from the effect is increased by additional 25. ------------------------ Type : Shoes Def : 50 Armor Level : 2 Required Level : 230 Class : All Jobs |
| Item Script |
expand to view script{ .@r = getrefine(); bonus bMatk,15*(.@r/2); bonus bHealPower,2*(.@r/2); bonus bMaxHP,80*(.@r/3); bonus bMaxSP,20*(.@r/3); if (.@r>=9) { bonus bVariableCastrate,-7; if (.@r>=11) { autobonus "{ .@g = getenchantgrade(); if (.@g >= ENCHANTGRADE_D) { .@val = 25; if (.@g >= ENCHANTGRADE_C) { .@val += 25; } } bonus bInt,175+.@val; }",1,10000,BF_MAGIC; if (.@r>=13) { bonus2 bMagicAtkEle,Ele_All,7; } } } },{},{} |
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