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Boots of Good and Evil (Troubadour & Trouvere) [1] [Footgear] Item ID# 470225 (FateSin_Boots_TR) Boots of Good and Evil (Troubadour Trouvere) | |
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Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
60 Defense
20 Required Lvl 210 Armor Lvl 2 Slot 1 | |
| Applicable Jobs | ![]() |
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| Description | A pair of boots which contain the power of good and evil. For each 2 Refine Levels: MaxHP +1%, MaxSP +1%. Refine Level +7: ATK +7%, MATK +7% Refine Level +9: Increases ranged physical damage by 10%. Increases magical damage with every element by 10%. Refine Level +11: Decreases fixed cast time by 0.5 seconds. [Bonus by Grade] [Grade D]: RES +50, MRES +50. [Grade C]: Damage against enemies of every size +10%. [Grade B]: P.ATK +7, S.MATK +7. [Grade A]: Fixed cast time -0.5 seconds. [iRO Description] Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK, MATK + 7%. ------------------------ When refined to +9 or higher, increase long-ranged physical and all property magic damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical and magical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Type: Shoes Def: 20 Armor Level: 2 Required Level: 210 Class: Troubadour and Trouvere |
| Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bMaxHP,500; bonus bMaxSP,100; bonus bMaxHPrate,(.@r/2); bonus bMaxSPrate,(.@r/2); if (.@r>=7) { bonus bAtkRate,7; bonus bMatkRate,7; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_All,10; bonus bLongAtkRate,10; if (.@r>=11) { bonus bFixedCast,-500; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMRes,50; bonus bRes,50; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; bonus2 bMagicAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,7; bonus bSMatk,7; if (.@g>=ENCHANTGRADE_A) { bonus bFixedCast,-500; } } } } },{},{} |
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