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Zodiac Boots (Swordsman) [1]   [Footgear]   Item ID# 470255 (Zodiac_Boots_SM)
Zodiac Boots (Swordman)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
90
Defense
60
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Rune Knight
Royal Guard
Description
Shoes modeled after the constellations of Aries and Libra.
It can unleash powerful abilities when combined with certain memories.

ATK +50, MATK +50.

For each 2 Refine Levels:
ATK +10, MATK +10.
ATK +1%, MATK +1%.

For each 4 Refine Levels:
Increases damage of Sonic Wave and Genesis Ray by 15%.

Refine Level +9:
Decreases fixed cast time by 0.5 seconds.

Refine Level +11:
Decreases after skill cast delay by 10%.

When equipped with Seyren's Memory:
Decreases Sonic Wave skill cooldown by 0.5 seconds.

For each 4 Refine Levels of equipped Weapon:
Increases critical damage by 20%.

When equipped with Randel's Memory:
Decreases Genesis Ray skill cooldown by 0.2 seconds.

For each 4 Refine Levels of equipped Weapon:
Increases damage of Pressure by 40%.

When equipped with Biolab Aries Crown [1] and Seyren's Memory:
Total Refine Level of entire set is at least +33:
Increases ranged physical damage by 30%.

Total Refine Level of entire set is at least +35:
Ignore physical defense of monsters of every race (except Players) by 40%.

When equipped with Biolab Libra Diadem [1] and Randel's Memory:
Total Refine Level of entire set is at least +33:
Increases magical damage with Holy element by 30%.

Total Refine Level of entire set is at least +35:
Ignore magic defense of monsters of every race (except Players) by 40%.

[iRO Description]
Shoes modeled after the constellations of Aries and Libra.
It can unleash powerful abilities when combined with certain memories.
------------------------
ATK + 50, MATK + 50.
------------------------
For every 2 refine level,
ATK + 10, MATK + 10.
ATK + 1%, MATK + 1%.
------------------------
For every 4 refine level, increase Sonic Wave and Genesis Ray damage by 15%.
------------------------
When refined to +9 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
When refined to +11 or higher, reduce After Cast Delay by 10%.
------------------------
Set Bonus:
Zodiac Boots (Swordman) [1]
Seyren's Memory

Reduce Sonic Wave cooldown by 0.5 seconds.

For every 4 refine level of weapon, increase Critical Damage by 20%.
------------------------
Set Bonus:
Zodiac Boots (Swordman) [1]
Randel's Memory

Reduce Ray of Genesis cooldown by 0.2 seconds.

For every 4 refine level of weapon, increase Gloria Domini damage by 40%.
------------------------
Set Bonus:
Zodiac Boots (Swordman) [1]
Biolab Aries Crown [1]
Seyren's Memory

When total refine level of helmet, shoes, and weapon is 33 or higher,
Increase long ranged physical damage by 30%.

When total refine level of helmet, shoes, and weapon is 35 or higher,
Ignore physical defense of monsters of all races (except players) by 40%.
------------------------
Set Bonus:
Zodiac Boots (Swordman) [1]
Biolab Libra Diadem [1]
Randel's Memory

When total refine level of helmet, shoes, and weapon is 33 or higher,
Increase Holy property magic damage by 30%.

When total refine level of helmet, shoes, and weapon is 35 or higher,
Ignore magic defense of monsters of all races (except players) by 40%.
------------------------
Class : Shoes
Def : 60
Required Level : 1
Jobs : 3rd Swordman Classes
Item Script
expand to view script
{ .@r = getrefine(); bonus bBaseAtk,50+(10*(.@r/2)); bonus bMatk,50+(10*(.@r/2)); bonus bAtkRate,.@r/2; bonus bMatkRate,.@r/2; bonus2 bSkillAtk,"RK_SONICWAVE",15*(.@r/4); bonus2 bSkillAtk,"LG_RAYOFGENESIS",15*(.@r/4); if (.@r>=9) bonus bFixedCast,-500; if (.@r>=11) bonus bDelayrate,-10; },{},{}
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