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Ancient Mechanic Greaves [1]   [Footgear]   Item ID# 470289 (Mecha_Greaves_US)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
100
Defense
50
Required Lvl
100
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Greaves made by ancient lost technology.
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MDEF + 10.
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For every 2 refine level, POW + 3.
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For every 3 refine level, MHP + 3%, reduce After Cast Delay by 2%.
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When refined to +9 or higher, ATK + 15%.
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When refined to +10 or higher, increase melee and long-range physical damage by 20%.
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When refined to +11 or higher, increase physical damage against all property enemies by 20%.
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When refined to +12 or higher, increase movement speed.
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When refined to +13 or higher,
reduce Variable Casting Time of Arm Cannon by 100%,
reduce Axe Tornado cooldown by 2 seconds,
increase Arm Cannon and Axe Tornado damage by 150%.
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Set Bonus:
Ancient Mechanic Greaves [1]
Rock Step Card

ATK + 75,
increase Arm Cannon damage by 50%,
increase melee and long-range physical damage by 10%.
------------------------
Set Bonus:
Ancient Mechanic Greaves [1]
True Howard Alt-Eisen Card

ATK + 75,
increase Axe Tornado damage by 50%,
increase melee and long-range physical damage by 10%.
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Set Bonus:
Ancient Mechanic Greaves [1]
RSX-0806 Card

ATK + 100, POW + 15,
reduce physical damage taken from Large and Medium sized enemies by 10%,

For every 2 refine level, increase melee and long-range physical damage by 6%.

When equipped by Merchant classes, ATK + 200.
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[Grade Bonus]
[Grade D] Reduce Fixed Casting Time by 0.7 seconds.
[Grade C] Increase physical damage against all size enemies by 20%.
[Grade B] All Talent Status + 10.
[Grade A] Increase Arm Cannon and Axe Tornado damage by 150%.
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Type: Shoes
Def: 50
Armor Level: 2
Required Level: 100
Class: All Jobs
Item Script
expand to view script
{ .@r = getrefine(); .@g = getenchantgrade(); bonus bMdef,10; bonus bPow,3*(.@r/2); bonus bMaxHPrate,3*(.@r/3); bonus bDelayrate,-2*(.@r/3); if (.@r>=9) { bonus2 bAddClass,Class_All,15; if (.@r>=10) { bonus bShortAtkRate,20; bonus bLongAtkRate,20; if (.@r>=11) { bonus2 bAddEle,Ele_All,20; if (.@r>=12) { bonus bSpeedRate,25; if (.@r>=13) { bonus2 bVariableCastrate,"NC_ARMSCANNON",-100; bonus2 bSkillCooldown,"NC_AXETORNADO",-2000; bonus2 bSkillAtk,"NC_ARMSCANNON",150; bonus2 bSkillAtk,"NC_AXETORNADO",150; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bFixedCast,-700; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,20; if (.@g>=ENCHANTGRADE_B) { bonus bAllTraitStats,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"NC_ARMSCANNON",150; bonus2 bSkillAtk,"NC_AXETORNADO",150; } } } } },{},{}
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