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Ancient Ranger Shoes [1]   [Footgear]   Item ID# 470329 (Ranger_Shoes_US)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
100
Defense
50
Required Lvl
100
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
A pair of greaves said to have been worn by ancient rangers.
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MDEF + 10.
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For every 2 refine level, CON + 3.
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For every 3 refine level, MHP + 3%, After Cast Delay - 2%.
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When refined to +10 or higher, ATK + 15%.
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When refined to +11 or higher, All Basic Status + 7, increase Movement Speed.
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When refined to +12 or higher, increase physical damage against all property enemies by 20%.
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When refined to +13 or higher, increase long-range physical damage by 30%.
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When refined to +14 or higher,
reduce Aimed Bolt Variable Casting Time by 100%,
reduce Aimed Bolt cooldown by 1 second,
increase Aimed Bolt and Arrow Storm damage by 100%.
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Set Bonus:
Ancient Ranger Shoes [1]
Goblin Archer Card

ATK + 75.
Increase Aimed Bolt damage by 40%.
Increase long-range physical damage by 20%.
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Set Bonus:
Ancient Ranger Shoes [1]
Kobold Archer Card

ATK + 75.
Increase Arrow Storm damage by 40%.
Increase long-range physical damage by 20%.
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Set Bonus:
Ancient Ranger Shoes [1]
Angry Moonlight Flower Card

ATK + 100, CON + 20.
Reduce physical damage taken from Medium and Large enemies by 15%.
For every 2 refine level of Shoes, increase long-range physical damage by 6%.
When equipped by Archer classes, ATK + 200.
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[Grade Bonus]
[Grade D] Reduces Fixed Casting Time by 0.7 seconds.
[Grade C] Increases physical damage to all sizes enemies by 20%.
[Grade B] All talent stat +10.
[Grade A] Increases Aimed Bolt and Arrow Storm damage by 100%.
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Type : Shoes
Def : 50
Armor Level : 2
Required Level : 100
Class : All Jobs
Item Script
expand to view script
{ .@r = getrefine(); .@g = getenchantgrade(); bonus bMdef,10; bonus bCon,3*(.@r/2); bonus bMaxHPrate,3*(.@r/3); bonus bDelayrate,-2*(.@r/3); if (.@r>=10) { bonus bAtkRate,15; if (.@r>=11) { bonus bAllStats,7; bonus bSpeedRate,25; if (.@r>=12) { bonus2 bAddEle,Ele_All,20; if (.@r>=13) { bonus bLongAtkRate,30; if (.@r>=14) { bonus2 bVariableCastrate,"RA_AIMEDBOLT",-100; bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000; bonus2 bSkillAtk,"RA_AIMEDBOLT",100; bonus2 bSkillAtk,"RA_ARROWSTORM",100; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bFixedCast,-700; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,20; if (.@g>=ENCHANTGRADE_B) { bonus bAllTraitStats,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"RA_AIMEDBOLT",100; bonus2 bSkillAtk,"RA_ARROWSTORM",100; } } } } },{},{}
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