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Exotic Temporal Manteau [1]   [Garment]   Item ID# 480076 (Temporal_Cape_TW)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
10
Defense
40
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
A mysterious cape said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
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MDEF + 10.
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For every 2 refine level, ATK + 1%, MATK + 1%, CRI + 3, Long-range physical damage + 1%, Critical Damage + 1%.
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For every 4 refine level, MHP + 3%, ASPD + 3%, After Cast Delay - 3%, Critical Damage + 3%, Physical damage against all size enemies + 3%, All property magic damage + 3%.
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When refined to +9 or higher, ATK + 7%, MATK + 7%.
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Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Bear's Power

ATK + 25.
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Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Speed of Light

Reduce After Cast Delay by 4%.
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Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Muscle Fool

MHP + 7%.
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Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Runaway Magic

MATK + 25.
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Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Hawkeye

Increase long-range physical damage by 5%.
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Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Lucky Day

Critical Damage + 5%.
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Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Boots [1]

MDEF + 5.

When total refine level of set is 22 or higher,
When Base STR is 108 or higher, ATK + 50.
When Base AGI is 108 or higher, ASPD + 1.
When Base VIT is 108 or higher, After Cast Delay - 5%.
When Base INT is 108 or higher, MATK + 50.
When Base DEX is 108 or higher, Long-range physical damage + 7%.
When Base LUK is 108 or higher, Critical Damage + 7%.
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Type : Garment
Def : 40
Required Level : 100
Class : All Jobs
Item Script
expand to view script
{ .@r = getrefine(); bonus bMdef,10; bonus bAtkRate,.@r/2; bonus bMatkRate,.@r/2; bonus bLongAtkRate,.@r/2; bonus bCritical,3*(.@r/2); bonus bCritAtkRate,.@r/2; bonus2 bAddEle,Ele_All,3*(.@r/4); bonus2 bMagicAddEle,Ele_All,3*(.@r/4); bonus bMaxHPrate,3*(.@r/4); bonus bAspdRate,3*(.@r/4); bonus bDelayrate,-3*(.@r/4); bonus bCritAtkRate,3*(.@r/4); if (.@r >= 9) { bonus bAtkRate,7; bonus bMatkRate,7; } },{},{}
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