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Convertible Magical Wing [1]   [Garment]   Item ID# 480125 (Cvt_Magical_Wing)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
40
Defense
38
Required Lvl
150
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A multi-purpose wing that has been further improved for the purpose of high efficiency and high output.
A magical process is installed.
Compatible with various items.

For each 2 Refine Levels:
MATK +5, MATK +1%.

For each 3 Refine Levels:
Increases magical damage against enemies of every size by 3%.

Refine Level +7:
Decreases variable cast time by 7%.

Refine Level +9:
Decreases damage taken from Neutral elemental attacks by 7%.

Refine Level +11:
Increases magical damage with every element by 10%.

When equipped with Deep Blue Sunglasses[1]:
MATK +7%
Decreases variable cast time by 15%.

When equipped with Victory Wing Ears[1]:
MATK +7%
Decreases after skill cast delay by 15%.

When equipped with Battle Processor[1]:
MATK +7%
Increases magical damage with every element by 5%.

[iRO Description]
Multipurpose wing improved for high efficiency and high output.
Magic process is installed.
Compatible with various items.
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For every 2 refine levels, Increases MATK +5 and MATK +1%.

For every 3 refine levels, Increases magical damage against all size enemies by 3%.
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If refine rate is 7 or higher, reduces variable casting time by 7%.

If refine rate is 9 or higher, reduces damage taken from neutral property by 7%.

If refine rate is 11 or higher, increases all property magical damage by 10%.
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Set Bonus
Convertible Magical Wing
Deep Blue Sunglasses [1]

MATK + 7%, reduces variable casting time by 15%.
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Set Bonus
Convertible Magical Wing
Victory Wing Ear [1]

MATK + 7%, reduces global cooldown by 15%.
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Set Bonus
Convertible Magical Wing
Battle Processor [1]

MATK + 7%, increases all property magical damage by 5%.
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Class : Garment
Defense : 38
Armor Level : 1
Required Level : 150
Jobs : All Jobs
Item Script
{ .@r = getrefine(); bonus bMatkRate,(.@r/2); bonus bMatk,5*(.@r/2); bonus2 bMagicAddSize,Size_All,(.@r/3)*3; if (.@r>=7) { bonus bVariableCastrate,-7; if (.@r>=9) { bonus2 bSubEle,Ele_Neutral,7; if (.@r>=11) { bonus2 bMagicAtkEle,Ele_All,10; } } } },{},{}
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