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Magic Swordsman Thanatos's Sword-FA [1] [Garment] Item ID# 480324 (Thanatos_Sword_FA) Thanatos Sword-FA | |
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Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
50 Defense
90 Required Lvl 210 Armor Lvl 2 Slot 1 | |
| Applicable Jobs | ![]() |
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| Description | A refined version of a magic sword said to have been wielded by a powerful magic swordsman of the past. The power within it has been amplified. Base Level at least 250: P.ATK +8, S.MATK +8. For each 2 Refine Levels: Increases physical damage by 3%. Increases magical damage with every element by 3%. For each 4 Refine Levels: Increases damage against enemies of Medium and Large size by 5%. Refine Level +9: Ignores physical and magical defense of monsters of Dragon and Angel race by 7%. Refine Level +11: Ignores physical and magical defense of monsters of Dragon and Angel race by additional 7%. When equipped with Drooping Thanatos's Dolor-LT: Decreases variable cast time by 10%. Refine Level of Drooping Thanatos's Dolor-LT is +7 or higher: Increases damage against enemies of Holy and Shadow element by 20%. Refine Level of Drooping Thanatos's Dolor-LT is +9 or higher: Increases damage against enemies of Dragon and Angel race by 15%. Refine Level of Drooping Thanatos's Dolor-LT is +11 or higher: Increases damage against enemies of Medium and Large size by additional 15%. When equipped with either Red Force Pendant-LT or Blue Mental Pendant-LT: ATK +50, MATK +50, P.ATK +3, S.MATK +3. Increases damage against enemies of Medium and Large size by additional 15%. [Bonus by Grade] [Grade D]: P.ATK +5, S.MATK +5. [Grade C]: Ignores physical and magical resistance of monsters of Dragon and Angel race +5%. [Grade B]: Ignores physical and magical resistance of monsters of Dragon and Angel race +5%. [Grade A]: Ignores physical and magical resistance of monsters of Dragon and Angel race +5%. [iRO Description] An improved version of the magic sword said to have been used by a powerful swordsman in the past. The power contained within has been amplified. ------------------------ When base level is 250 or higher, S.MATK +8, P.ATK +8. ------------------------ For every 2 refine level, increases melee/ranged physical damage by 3%, increases all property magical damage by 3%. ------------------------ For every 4 refine level, increases physical/magical damage to Medium and Large size monsters by 5%. ------------------------ When refined +9 or higher, increases physical/magical damage to Dragon and Angel race by 7%. ------------------------ When refined +11 or higher, increases physical/magical damage to Dragon and Angel race by an additional 7%. ------------------------ Set Bonus: Thanatos Sword-FA [1] The Agony of Thanatos-LT [1] Reduces Variable Casting Time by 10%. When headgear refined +7 or higher, increases physical/magical damage to Holy and Shadow enemies by 20%. When headgear refined +9 or higher, increases physical/magical damage to Angel and Dragon race by 15%. When headgear refined +11 or higher, increases physical/magical damage to Medium and Large size by 15%. ------------------------ Set Bonus: Thanatos Sword-FA [1] Red Force Pendant-LT [1] or Blue Mental Pendant-LT [1] ATK +50, MATK +50, P.ATK +3, S.MATK +3. increases physical/magical damage to Medium and Large size by 15%. ------------------------ [Grade Bonus] [Grade D] P.ATK + 5, S.MATK + 5. [Grade C] Ignores physical/magical resistance of Dragon and Angel monsters by 5%. [Grade B] Ignores physical/magical resistance of Dragon and Angel monsters by additional 5%. [Grade A] Ignores physical/magical resistance of Dragon and Angel monsters by additional 5%. ------------------------ Class : Garment Defense : 90 Armor Level : 2 Required Level : 210 Jobs : All Jobs |
| Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); if (BaseLevel>=250) { bonus bPAtk,8; bonus bSMatk,8; } if (.@r>=9) { bonus2 bAddRace,RC_Angel,7; bonus2 bMagicAddRace,RC_Angel,7; bonus2 bAddRace,RC_Dragon,7; bonus2 bMagicAddRace,RC_Dragon,7; if (.@r>=11) { bonus2 bAddRace,RC_Angel,7; bonus2 bMagicAddRace,RC_Angel,7; bonus2 bAddRace,RC_Dragon,7; bonus2 bMagicAddRace,RC_Dragon,7; } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,5; bonus bSMatk,5; if (.@g>=ENCHANTGRADE_C) { bonus2 bIgnoreResRaceRate,RC_Angel,5; bonus2 bIgnoreResRaceRate,RC_Dragon,5; bonus2 bIgnoreMResRaceRate,RC_Angel,5; bonus2 bIgnoreMResRaceRate,RC_Dragon,5; if (.@g>=ENCHANTGRADE_B) { bonus2 bIgnoreResRaceRate,RC_Angel,5; bonus2 bIgnoreResRaceRate,RC_Dragon,5; bonus2 bIgnoreMResRaceRate,RC_Angel,5; bonus2 bIgnoreMResRaceRate,RC_Dragon,5; if (.@g>=ENCHANTGRADE_A) { bonus2 bIgnoreResRaceRate,RC_Angel,5; bonus2 bIgnoreResRaceRate,RC_Dragon,5; bonus2 bIgnoreMResRaceRate,RC_Angel,5; bonus2 bIgnoreMResRaceRate,RC_Dragon,5; } } } } bonus bShortAtkRate,3*(.@r/2); bonus bLongAtkRate,3*(.@r/2); bonus2 bMagicAtkEle,Ele_All,3*(.@r/2); bonus2 bAddSize,Size_Medium,5*(.@r/4); bonus2 bMagicAddSize,Size_Medium,5*(.@r/4); bonus2 bAddSize,Size_Large,5*(.@r/4); bonus2 bMagicAddSize,Size_Large,5*(.@r/4); },{},{} |
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