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Manteau of Mystical Beast: Summer [1]   [Garment]   Item ID# 480346 (Season_Hood_Summer)
Divine Beast's Mantle: Summer
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
70
Defense
80
Required Lvl
250
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
A manteau forged with the summer energy of the summer god, Coral Marine.

POW +2, CON +2, Critical -20.

For each 2 Refine Levels: ATK +5.

For each 3 Refine Levels: Increases ranged physical damage by 2%.

Refine Level +7: Decreases variable cast time by 10%.

Refine Level +9: ASPD +10% (Decreases after attack delay by 10%).

Refine Level +11: P.ATK +2. Decreases after skill cast delay by 10%.

[Bonus by Grade]
[Grade D]: RES +25, MRES +25.
[Grade C]: ATK +7%, ranged physical damage +7%.
[Grade B]: POW +5, CON +5, P.ATK +3, DEF +50
[Grade A]: P.ATK +5, physical damage against enemies of every element +5%.

[iRO Description]
A mantle imbued with the energy of Coral Marine, the divine beast of summer.
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POW + 2, CON + 2, CRI - 20.
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For every 2 refine levels, ATK + 5.
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For every 3 refine levels, Long-range Physical Damage + 2%.
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When refined to +7 or higher, reduce Variable Casting Time by 10%.
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When refined to +9 or higher, ASPD + 10%.
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When refined to +11 or higher, P.ATK + 2, reduce After Cast Delay by 10%.
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[Grade Bonus]
[Grade D] RES + 25, MRES + 25.
[Grade C] ATK + 7%, Long-range Physical Damage + 7%.
[Grade B] POW + 5, CON + 5, P.ATK + 3, DEF + 50.
[Grade A] P.ATK + 5, Physical Damage to All Property + 5%.
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Type : Garment
Def : 80
Armor Level : 2
Required Level : 250
Class : All Jobs
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bCritical,-20; bonus bPow,2; bonus bCon,2; bonus bBaseAtk,5*(.@r/2); bonus bLongAtkRate,2*(.@r/3); if (.@r>=7) { bonus bVariableCastrate,-10; if (.@r>=9) { bonus bAspdRate,10; if (.@r>=11) { bonus bDelayrate,-10; bonus bPAtk,2; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMRes,25; bonus bRes,25; if (.@g>=ENCHANTGRADE_C) { bonus bLongAtkRate,7; bonus bAtkRate,7; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,3; bonus bDef,50; bonus bPow,5; bonus bCon,5; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,5; bonus bPAtk,5; } } } } },{},{}
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