.:Renewal Item Database:.
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Manteau of Mystical Beast: Autumn [1] [Garment] Item ID# 480347 (Season_Hood_Autumn) Divine Beast's Mantle: Autumn | |
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Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
70 Defense
80 Required Lvl 250 Armor Lvl 2 Slot 1 | |
| Applicable Jobs | ![]() |
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| Description | A manteau forged with the autumn energy of the autumn god, Maple Tree. SPL +2, CON +2. Decreases SP Consumption by 15%. For each 2 Refine Levels: MATK +5 For each 3 Refine Levels: Increases magical damage with every element by 2%. Refine Level +7: Decreases variable cast time by 10%. Refine Level +9: Decreases variable cast time by additional 5%. ASPD +5% (Decreases after attack delay by 5%). Refine Level +11: S.MATK +2 Decreases after skill cast delay by 10%. [Bonus by Grade] [Grade D]: RES +25, MRES +25. [Grade C]: MATK +7%, magical damage with every element +7%. [Grade B]: SPL +5, CON +5, S.MATK +3, DEF +50 [Grade A]: S.MATK +5, magical damage against enemies of every element +5%. [iRO Description] A mantle imbued with the energy of Maple Tree, the divine beast of autumn. ------------------------ SPL + 2, CON + 2. ------------------------ Increases SP consumption by 15% when using skills. ------------------------ For every 2 refine levels, MATK + 5. ------------------------ For every 3 refine levels, All Property Magic Damage + 2%. ------------------------ When refined to +7 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +9 or higher, reduce Variable Casting Time by 5%, ASPD + 5%. ------------------------ When refined to +11 or higher, S.MATK + 2, reduce After Cast Delay by 10%. ------------------------ [Grade Bonus] [Grade D] RES + 25, MRES + 25. [Grade C] MATK + 7%, All Property Magic Damage + 7%. [Grade B] SPL + 5, CON + 5, S.MATK + 3, DEF + 50. [Grade A] S.MATK + 5, Magic Damage to All Property + 5%. ------------------------ Type : Garment Def : 80 Armor Level : 2 Required Level : 250 Class : All Jobs |
| Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bSpl,2; bonus bCon,2; bonus bUseSPrate,15; bonus bMatk,5*(.@r/2); bonus2 bMagicAtkEle,Ele_All,2*(.@r/3); if (.@r>=7) { bonus bVariableCastrate,-10; if (.@r>=9) { bonus bAspdRate,5; bonus bVariableCastrate,-5; if (.@r>=11) { bonus bDelayrate,-10; bonus bSMatk,2; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMRes,25; bonus bRes,25; if (.@g>=ENCHANTGRADE_C) { bonus2 bMagicAtkEle,Ele_All,7; bonus bMatkRate,7; if (.@g>=ENCHANTGRADE_B) { bonus bSMatk,3; bonus bDef,50; bonus bSpl,5; bonus bCon,5; if (.@g>=ENCHANTGRADE_A) { bonus2 bMagicAddEle,Ele_All,5; bonus bSMatk,5; } } } } },{},{} |
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