.:Renewal Item Database:.
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Circulation of Life: Summer [1] [Garment] Item ID# 480350 (Circul_Of_Life_Summer) Cycle of Life: Summer | |
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Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
70 Defense
80 Required Lvl 250 Armor Lvl 2 Slot 1 | |
| Applicable Jobs | ![]() |
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| Description | A manteau that amplifies the energy of summer according to the truth of the Circularity of Life. True power awakens with the power of the constellations. POW +4, CON +4, Critical -20. For each 2 Refine Levels: ATK +10. For each 3 Refine Levels: Increases ranged physical damage by 2%. Refine Level +7: Decreases variable cast time by 10%. Refine Level +9: ASPD +10% (Decreases after attack delay by 10%). Refine Level +11: P.ATK +7. Decreases after skill cast delay by 10%. [Bonus by Grade] [Grade D]: RES +25, MRES +25. [Grade C]: ATK +10%, ranged physical damage +7%. [Grade B]: POW +5, CON +5, P.ATK +7, DEF +50 [Grade A]: P.ATK +9, physical damage against enemies of every element +5%. [iRO Description] A mantle that amplifies the energy of summer in accordance with the truth of life's cycle. Its true power has awakened through the authority of the constellations. ------------------------ POW + 4, CON + 4, CRI - 20. ------------------------ For every 2 refine levels, ATK + 10. ------------------------ For every 3 refine levels, Long-range Physical Damage + 2%. ------------------------ When refined to +7 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +9 or higher, ASPD + 10%. ------------------------ When refined to +11 or higher, P.ATK + 7, reduce After Cast Delay by 10%. ------------------------ [Grade Bonus] [Grade D] RES + 25, MRES + 25. [Grade C] ATK + 10%, Long-range Physical Damage + 7%. [Grade B] POW + 5, CON + 5, P.ATK + 7, DEF + 50. [Grade A] P.ATK + 9, Physical Damage to All Property + 7%. ------------------------ Type : Garment Def : 80 Armor Level : 2 Required Level : 250 Class : All Jobs |
| Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bCritical,-20; bonus bPow,4; bonus bCon,4; bonus bBaseAtk,10*(.@r/2); bonus bLongAtkRate,2*(.@r/3); if (.@r>=7) { bonus bVariableCastrate,-10; if (.@r>=9) { bonus bAspdRate,10; if (.@r>=11) { bonus bDelayrate,-10; bonus bPAtk,7; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMRes,25; bonus bRes,25; if (.@g>=ENCHANTGRADE_C) { bonus bLongAtkRate,7; bonus bAtkRate,10; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,7; bonus bDef,50; bonus bPow,5; bonus bCon,5; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,7; bonus bPAtk,9; } } } } },{},{} |
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