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Circulation of Life: Summer [1]   [Garment]   Item ID# 480350 (Circul_Of_Life_Summer)
Cycle of Life: Summer
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
70
Defense
80
Required Lvl
250
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
A manteau that amplifies the energy of summer according to the truth of the Circularity of Life.
True power awakens with the power of the constellations.

POW +4, CON +4, Critical -20.

For each 2 Refine Levels: ATK +10.

For each 3 Refine Levels: Increases ranged physical damage by 2%.

Refine Level +7: Decreases variable cast time by 10%.

Refine Level +9: ASPD +10% (Decreases after attack delay by 10%).

Refine Level +11: P.ATK +7. Decreases after skill cast delay by 10%.

[Bonus by Grade]
[Grade D]: RES +25, MRES +25.
[Grade C]: ATK +10%, ranged physical damage +7%.
[Grade B]: POW +5, CON +5, P.ATK +7, DEF +50
[Grade A]: P.ATK +9, physical damage against enemies of every element +5%.

[iRO Description]
A mantle that amplifies the energy of summer in accordance with the truth of life's cycle.
Its true power has awakened through the authority of the constellations.
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POW + 4, CON + 4, CRI - 20.
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For every 2 refine levels, ATK + 10.
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For every 3 refine levels, Long-range Physical Damage + 2%.
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When refined to +7 or higher, reduce Variable Casting Time by 10%.
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When refined to +9 or higher, ASPD + 10%.
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When refined to +11 or higher, P.ATK + 7, reduce After Cast Delay by 10%.
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[Grade Bonus]
[Grade D] RES + 25, MRES + 25.
[Grade C] ATK + 10%, Long-range Physical Damage + 7%.
[Grade B] POW + 5, CON + 5, P.ATK + 7, DEF + 50.
[Grade A] P.ATK + 9, Physical Damage to All Property + 7%.
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Type : Garment
Def : 80
Armor Level : 2
Required Level : 250
Class : All Jobs
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bCritical,-20; bonus bPow,4; bonus bCon,4; bonus bBaseAtk,10*(.@r/2); bonus bLongAtkRate,2*(.@r/3); if (.@r>=7) { bonus bVariableCastrate,-10; if (.@r>=9) { bonus bAspdRate,10; if (.@r>=11) { bonus bDelayrate,-10; bonus bPAtk,7; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMRes,25; bonus bRes,25; if (.@g>=ENCHANTGRADE_C) { bonus bLongAtkRate,7; bonus bAtkRate,10; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,7; bonus bDef,50; bonus bPow,5; bonus bCon,5; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,7; bonus bPAtk,9; } } } } },{},{}
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