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Circulation of Life: Autumn [1]   [Garment]   Item ID# 480351 (Circul_Of_Life_Autumn)
Cycle of Life: Autumn
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
70
Defense
80
Required Lvl
250
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
A manteau that amplifies the energy of autumn according to the truth of the Circularity of Life.
True power awakens with the power of the constellation.

SPL +4, CON +4.
Decreases SP Consumption by 15%.

For each 2 Refine Levels:
MATK +10

For each 3 Refine Levels:
Increases magical damage with every element by 2%.

Refine Level +7:
Decreases variable cast time by 10%.

Refine Level +9:
Decreases variable cast time by additional 5%.
ASPD +5% (Decreases after attack delay by 5%).

Refine Level +11:
S.MATK +7
Decreases after skill cast delay by 10%.

[Bonus by Grade]
[Grade D]: RES +25, MRES +25.
[Grade C]: MATK +10%, magical damage with every element +7%.
[Grade B]: SPL +5, CON +5, S.MATK +7, DEF +50
[Grade A]: S.MATK +9, magical damage against enemies of every element +5%.

[iRO Description]
A mantle that amplifies the energy of autumn in accordance with the truth of life's cycle.
Its true power has awakened through the authority of the constellations.
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SPL + 4, CON + 4.
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Increases SP consumption by 15% when using skills.
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For every 2 refine levels, MATK + 10.
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For every 3 refine levels, All Property Magic Damage + 2%.
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When refined to +7 or higher, reduce Variable Casting Time by 10%.
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When refined to +9 or higher, reduce Variable Casting Time by 5%, ASPD + 5%.
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When refined to +11 or higher, S.MATK + 7, reduce After Cast Delay by 10%.
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[Grade Bonus]
[Grade D] RES + 25, MRES + 25.
[Grade C] MATK + 10%, All Property Magic Damage + 7%.
[Grade B] SPL + 5, CON + 5, S.MATK + 7, DEF + 50.
[Grade A] S.MATK + 9, Magic Damage to All Property + 7%.
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Type : Garment
Def : 80
Armor Level : 2
Required Level : 250
Class : All Jobs
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bSpl,4; bonus bCon,4; bonus bUseSPrate,15; bonus bMatk,10*(.@r/2); bonus2 bMagicAtkEle,Ele_All,2*(.@r/3); if (.@r>=7) { bonus bVariableCastrate,-10; if (.@r>=9) { bonus bAspdRate,5; bonus bVariableCastrate,-5; if (.@r>=11) { bonus bDelayrate,-10; bonus bSMatk,7; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMRes,25; bonus bRes,25; if (.@g>=ENCHANTGRADE_C) { bonus2 bMagicAtkEle,Ele_All,7; bonus bMatkRate,10; if (.@g>=ENCHANTGRADE_B) { bonus bSMatk,7; bonus bDef,50; bonus bSpl,5; bonus bCon,5; if (.@g>=ENCHANTGRADE_A) { bonus2 bMagicAddEle,Ele_All,7; bonus bSMatk,9; } } } } },{},{}
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