.:Renewal Item Database:.
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Circulation of Life: Winter [1] [Garment] Item ID# 480352 (Circul_Of_Life_Winter) Cycle of Life: Winter | |
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Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
70 Defense
80 Required Lvl 250 Armor Lvl 2 Slot 1 | |
| Applicable Jobs | ![]() |
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| Description | A manteau that amplifies the energy of winter according to the truth of the Circularity of Life. True power awakens with the power of the constellations. POW +2, CON +2, Critical +4. For each 2 Refine Levels: ATK +5, Critical +1 For each 3 Refine Levels: CRT +1 Increases critical damage by 1%. Refine Level +7: C.RATE +3 Decreases variable cast time by 5%. Refine Level +9: ASPD +10% (Decreases after attack delay by 10%). Refine Level +11: P.ATK +7 Decreases after skill cast delay by 10%. [Bonus by Grade] [Grade D]: RES +25, MRES +25. [Grade C]: Critical +10, physical damage +7%. [Grade B]: POW +5, CON +5, CRT +5, C.RATE +5 [Grade A]: Critical damage +15%, C.RATE +7. [iRO Description] A mantle that amplifies the energy of winter in accordance with the truth of life's cycle. Its true power has awakened through the authority of the constellations. ------------------------ POW + 2, CON + 2, CRI + 4. ------------------------ For every 2 refine levels, ATK + 5, CRI + 1. ------------------------ For every 3 refine levels, Critical Damage + 1%, CRT + 1. ------------------------ When refined to +7 or higher, reduce Variable Casting Time by 5%, C.RATE + 3. ------------------------ When refined to +9 or higher, ASPD + 10%. ------------------------ When refined to +11 or higher, P.ATK + 7, reduce After Cast Delay by 10%. ------------------------ [Grade Bonus] [Grade D] RES + 25, MRES + 25. [Grade C] CRI + 10, Melee and Long-range Physical Damage + 7%. [Grade B] POW + 5, CON + 5, CRT + 5, C.RATE + 5. [Grade A] Critical Damage + 15%, C.RATE + 7. ------------------------ Type : Garment Def : 80 Armor Level : 2 Required Level : 250 Class : All Jobs |
| Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bCritical,4+(.@r/2); bonus bPow,2; bonus bCon,2; bonus bBaseAtk,5*(.@r/2); bonus bCritAtkRate,(.@r/3); bonus bCrt,(.@r/3); if (.@r>=7) { bonus bVariableCastrate,-5; bonus bCRate,3; if (.@r>=9) { bonus bAspdRate,10; if (.@r>=11) { bonus bDelayrate,-10; bonus bPAtk,7; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMRes,25; bonus bRes,25; if (.@g>=ENCHANTGRADE_C) { bonus bShortAtkRate,7; bonus bLongAtkRate,7; bonus bCritical,10; if (.@g>=ENCHANTGRADE_B) { bonus bCRate,5; bonus bPow,5; bonus bCon,5; bonus bCrt,5; if (.@g>=ENCHANTGRADE_A) { bonus bCritAtkRate,15; bonus bCRate,7; } } } } },{},{} |
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