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Wings of Olympus-LT [1]   [Garment]   Item ID# 480471 (Olympus_Wing_LT)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
30
Defense
30
Required Lvl
150
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Enable to use 'Battle Chant' Lv. 1.
MDEF+10.
------------------------
Every 2 level refine, ATK/MATK+10.
Every 3 level refine, ATK/MATK+2%.
Every 4 level refine, reduce physical/magic damage taken from normal-class by 3%
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When refine to +9 or higher, P.ATK/S.MATK+5
When refine to +11 or higher, increase melee/range physical damage by 12% and increase all properties magic damage to targets by 12%.
When refined to +13 or higher, reduce After cast delay skill by 15%.
------------------------
When equipped with 'Apollo Armor-LT [1]', 'Jupiter Armor-LT [1]', 'Mars Armor-LT [1]', 'Ceres Leather Armor-LT [1]', 'Venus Feather Armor-LT [1]', 'Vulcanus Armor-LT [1]', 'Neptune Uniform-LT [1]', 'Mercury Suit-LT [1]', 'Bacchus Armor-LT [1]', 'Diana Suit-LT [1]', 'Janus Armor-LT [1]'. ,
If Grade D, reduce variable casting time skill by 15%.
If Grade C, MHP+5%, MHP+2500.
If Grade B, attack speed increases (delay after attack -15%).
If Grade A, fixed casting decreases by 0.3 seconds.
------------------------
[Grade Bonus]
[Grade D] Physical/magic damage increased by 10% to enemies of all sizes.
[Grade C] Physical/magic damage increased by 10% to enemies of all properties.
[Grade B] Physical/magic damage increased by 10% to enemies of all races.
[Grade A] Physical/magic damage increased by 10% to enemies of all class.
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Type: Garment
Def: 30
Armor Level: 2
Required Level: 150
Class: All Jobs
Item Script
expand to view script
{ .@r = getrefine(); .@g = getenchantgrade(); bonus bMdef,10; skill "PA_GOSPEL",1; bonus bBaseAtk,10*(.@r/2); bonus bMatk,10*(.@r/2); bonus bAtkRate,2*(.@r/3); bonus bMatkRate,2*(.@r/3); bonus2 bSubClass,Class_Normal,3*(.@r/4); if (.@r>=9) { bonus bPAtk,5; bonus bSMatk,5; if (.@r>=11) { bonus bShortAtkRate,12; bonus bLongAtkRate,12; bonus2 bMagicAtkEle,Ele_All,12; if (.@r>=13) { bonus bDelayrate,-15; } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bAddSize,Size_All,10; bonus2 bMagicAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddEle,Ele_All,10; bonus2 bMagicAddEle,Ele_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddRace,RC_All,10; bonus2 bMagicAddRace,RC_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddClass,Class_All,10; bonus2 bMagicAddClass,Class_All,10; } } } } },{},{}
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