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Royal Payon Cape [1]   [Garment]   Item ID# 480504 (Royal_Payon_US)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
70
Defense
100
Required Lvl
100
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
A cloak worn by Payon Royal Guards.
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Immune to Knockback.
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Increase long-range physical damage by 20%.
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For every 2 refine level, ATK + 20, CON + 2, POW + 2.
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For every 3 refine level, increase long-range physical damage and Critical damage by 7%.
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When refined to +7 or higher, increase long-range physical damage by 15%, ASPD + 10%.
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When refined to +9 or higher, increase physical damage against all property enemies by 20%.
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When refined to +10 or higher, CRI + 20.
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When refined to +11 or higher, All Basic Status + 15.
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When refined to +12 or higher, increase long-range physical damage by additional 15%, CON +10.
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When refined to +13 or higher, increase Arrow Storm and Severe Rainstorm damage by 50%.
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When refined to +14 or higher, enable to use Lv.3 Shield Spell.
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Set Bonus:
Royal Payon Cape [1]
Stormy Knight Card

Increase physical damage against Boss class enemies by 40%.

When Garment refined to +14 or higher, there's 5% chance to gain STR + 250, DEX + 250, and LUK + 250 for 10 seconds when performing physical attack.
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Set Bonus:
Royal Payon Cape [1]
Abysmal Merman Card

MHP + 15%.
Increase long-range physical damage by 15%.

When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using physical attack.
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[Grade Bonus]
[Grade D] ATK + 100.
[Grade C] After Cast Delay - 15%.
[Grade B] P.ATK + 20.
[Grade A] When refined to +14 or higher, increase Arrow Storm and Severe Rainstorm damage by 70%.
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Type : Garment
Def : 100
Armor Level : 2
Required Level : 100
Class : All Jobs
Item Script
expand to view script
{ .@r = getrefine(); .@g = getenchantgrade(); bonus bNoKnockback; bonus bLongAtkRate,20+(7*(.@r/3)); bonus bBaseAtk,20*(.@r/2); bonus bCon,2*(.@r/2); bonus bPow,2*(.@r/2); bonus bCritAtkRate,7*(.@r/3); if (.@r>=7) { bonus bAspdRate,10; bonus bLongAtkRate,15; if (.@r>=9) { bonus2 bAddEle,Ele_All,20; if (.@r>=10) { bonus bCritical,20; if (.@r>=11) { bonus bAllStats,15; if (.@r>=12) { bonus bLongAtkRate,15; bonus bCon,10; if (.@r>=13) { bonus2 bSkillAtk,"RA_ARROWSTORM",50; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",50; if (.@r>=14) { skill "LG_SHIELDSPELL",3; } } } } } } } if (.@g>=ENCHANTGRADE_D) bonus bBaseAtk,100; if (.@g>=ENCHANTGRADE_C) bonus bDelayrate,-15; if (.@g>=ENCHANTGRADE_B) bonus bPAtk,20; if (.@g>=ENCHANTGRADE_A) { if (.@r>=14) { bonus2 bSkillAtk,"RA_ARROWSTORM",70; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",70; } } },{},{}
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