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Royal Geffen Cape [1]   [Garment]   Item ID# 480520 (Royal_Geffen_US)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
100
Defense
100
Required Lvl
100
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
A cloak worn by the Geffen Royal Wizard Association.
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Increase all property magic damage by 20%.
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Immune to Knockback.
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For every 2 refine level, MATK + 20, CON + 2, SPL + 2.
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For every 3 refine level,
increase all property magic damage by 7%,
increase magic damage against all size enemies by 7%.
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When refined to +7 or higher, ASPD + 10%, increase all property magic damage by 10%.
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When refined to +9 or higher, increase magic damage against all property enemies by 15%.
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When refined to +10 or higher, MATK + 100.
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When refined to +11 or higher, All Basic Status + 15.
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When refined to +12 or higher, SPL + 10, increase all property magic damage by 20%.
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When refined to +13 or higher, increase Psychic Wave and Chain Lightning damage by 50%.
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When refined to +14 or higher, enable to use Lv.3 Shield Spell.
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Set Bonus:
Royal Geffen Cape [1]
Dracula Card

Increase magic damage against Boss enemies by 40%.

When Garment is refined to +14 or higher, there's 5% chance to gain DEX + 250, INT + 250, and LUK + 250 for 10 seconds when performing magic attack.
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Set Bonus:
Royal Geffen Cape [1]
Nightmare Verit Card

MHP + 15%.
Increase all property magic damage by 15%.

When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using magic attack.
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[Grade Bonus]
[Grade D] MATK + 100.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] S.MATK + 20.
[Grade A] When refined to +14 or higher, increase Psychic Wave and Chain Lightning damage by 50%.
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Type : Garment
Def : 100
Armor Level : 2
Required Level : 100
Class : All Jobs
Item Script
expand to view script
{ .@r = getrefine(); .@g = getenchantgrade(); bonus2 bMagicAtkEle,Ele_All,20+((.@r/3)*7); bonus bNoKnockback; bonus bMatk,20*(.@r/2); bonus bCon,2*(.@r/2); bonus bSpl,2*(.@r/2); bonus2 bMagicAddSize,Size_All,7*(.@r/3); if (.@r>=7) { bonus bAspdRate,10; bonus2 bMagicAtkEle,Ele_All,10; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_All,15; if (.@r>=10) { bonus bMatk,100; if (.@r>=11) { bonus bAllStats,15; if (.@r>=12) { bonus bSpl,10; bonus2 bMagicAtkEle,Ele_All,20; if (.@r>=13) { bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",50; bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",50; if (.@r>=14) { skill "LG_SHIELDSPELL",3; } } } } } } } if (.@g>=ENCHANTGRADE_D) bonus bMatk,100; if (.@g>=ENCHANTGRADE_C) bonus bDelayrate,-15; if (.@g>=ENCHANTGRADE_B) bonus bSMatk,20; if (.@g>=ENCHANTGRADE_A) { if (.@r>=14) { bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",50; bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",50; } } },{},{}
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