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Royal Nightwatch Cape [1]   [Garment]   Item ID# 480539 (Royal_Nightwatch_US)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
10
Required Lvl
100
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
A cloak worn by the Nightwatch.
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Immune to Knockback.
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Increase long-range physical damage by 20%.
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For every 2 refine level, ATK + 20, CON + 4.
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For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%.
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When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%.
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When refined to +9 or higher, increase physical damage against all property enemies by 20%.
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When refined to +10 or higher, ATK + 100.
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When refined to +11 or higher, All Basic Status + 15.
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When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%.
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When refined to +13 or higher, increase Round Trip, Fire Dance, and Vanishing Buster damage by 100%.
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When refined to +14 or higher, enables to use Lv.3 Shield Spell.
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Set Bonus:
Royal Nightwatch Cape [1]
Turtle General Card

Increase physical damage against Boss class enemies by 40%.

When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack.
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Set Bonus:
Royal Nightwatch Cape [1]
Cowraiders Class 1 Card

MHP + 15%.
Increase long-range physical damage by 20%.
Increase Vanishing Buster damage by 30%.
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Set Bonus:
Royal Nightwatch Cape [1]
Cowraiders Class 2 Card

MHP + 15%.
Increase long-range physical damage by 20%.
Increase Fire Dance damage by 30%.
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[Grade Bonus]
[Grade D] ATK + 50.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] P.ATK + 10.
[Grade A] When refined to +15 or higher, long-range physical damage + 40%.
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Type : Garment
Def : 0
Armor Level : 2
Required Level : 100
Class : All Jobs
Item Script
expand to view script
{ .@r = getrefine(); .@g = getenchantgrade(); bonus bNoKnockback; bonus bLongAtkRate,20+(7*(.@r/3)); bonus bBaseAtk,20*(.@r/2); bonus bCon,4*(.@r/2); bonus2 bAddSize,Size_All,7*(.@r/3); if (.@r>=7) { bonus bAspdRate,10; bonus bLongAtkRate,15; if (.@r>=9) { bonus2 bAddEle,Ele_All,20; if (.@r>=10) { bonus bBaseAtk,100; if (.@r>=11) { bonus bAllStats,15; if (.@r>=12) { bonus bCon,10; bonus bLongAtkRate,15; if (.@r>=13) { bonus2 bSkillAtk,"RL_R_TRIP",100; bonus2 bSkillAtk,"RL_FIREDANCE",100; bonus2 bSkillAtk,"RL_BANISHING_BUSTER",100; if (.@r>=14) { skill "LG_SHIELDSPELL",3; } } } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bBaseAtk,50; if (.@g>=ENCHANTGRADE_C) { bonus bDelayrate,-15; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,10; if (.@g>=ENCHANTGRADE_A) { if (.@r>=15) { bonus bLongAtkRate,40; } } } } } },{},{}
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