.:Renewal Item Database:.
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Metal Pick [1] [Accessory] Item ID# 490141 (Metal_Pick) | |
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Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
10 Required Lvl 100 Armor Lvl 1 Slot 1 Refineable No | |
| Applicable Jobs | ![]() |
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| Description | The claws used when playing the guitar or bass. The perfect pick for carving hard riffs with hard, low wear. INT +7 Increases magical damage against monsters of every size by 10%. For each 3 Base Level: Increases damage of Metallic Sound by 1%. When Level 5 Improvised Song is learned: Increases magical damage with Neutral element by 10%. When Level 5 Frigg's Song is learned: Ignores magical defense of enemies of every race by 50%. When Level 5 Deep Sleep Lullaby is learned: ASPD +10% (Decreases after attack delay by 10%). Restores 100 HP and 10 SP when defeating monsters with magical attacks. When Level 5 Gloomy Shyness is learned: Increases magical damage against monsters of Normal and Boss class by 10%. When equipped by Minstrel/Wanderer: When equipped with Liberation of Truth: Decreases Metallic Sound skill cooldown by 0.2 seconds. [iRO Description] Item used to play guitar or bass. It's hard, so it's less abrasive. Increase magic damage to small, medium, large monsters by 10%. Increase damage of Metallic Sound by 1% per 3 BaseLv. When Improvised Song Lv. 5 is learned, increase damage of Neutral property magic damage by 10%. When Frigg's Song Lv. 5 is learned, ignores magic defense of all races by 50%. When Deep Sleep Lullaby Lv. 5 is learned, increase ASPD by 10%. Killing a monster using a magic attack restores 100 HP, 10 SP. When Gloomy Shyness Lv. 5 is learned, increase magic damage to normal, boss monsters by 10%. Type : Accessory Defense : 0 Required Level : 100 Class : All |
| Item Script |
expand to view script{ bonus bInt,7; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"WM_METALICSOUND",(BaseLevel/3); if (getskilllv("WM_RANDOMIZESPELL") == 5) bonus2 bMagicAtkEle,Ele_Neutral,10; if (getskilllv("WM_FRIGG_SONG") == 5) bonus2 bIgnoreMdefRaceRate,RC_All,50; if (getskilllv("WM_LULLABY_DEEPSLEEP") == 5) { bonus bAspdRate,10; bonus bMagicHPGainValue,100; bonus bMagicSPGainValue,10; } if (getskilllv("WM_GLOOMYDAY") == 5) { bonus2 bMagicAddClass,Class_Normal,10; bonus2 bMagicAddClass,Class_Boss,10; } },{},{} |
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