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Ring of Ceryneian [1]   [Accessory]   Item ID# 490145 (Ring_Of_Ceryneian)
Ring of Ceyneian
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
10
Required Lvl
100
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
A ring made from golden deer antler.
He is blessed with the blessings of the moon goddess, and his abilities as a hunter are dramatically improved.

DEX +7.
Increases physical damage by 10%.

For each 10 Base Level:
Increases damage of Aimed Bolt and Arrow Storm by 1%.

When Level 3 Warg Rider is learned:
Restores 3 SP when performing physical attacks.
Decreases after skill cast delay by 20%.

When Level 10 Aimed Bolt is learned:
Increases physical damage against monsters of Boss class by 15%.

When Level 5 Camouflage is learned:
Decreases Unlimit skill cooldown by 45 seconds.

When Level 10 Ranger Main is learned:
Perfect HIT +15%.

Cancels No Limits state when unequipping.

When equipped by Ranger classes:
When equipped with Grand Master:
Nullifies Weapon Size Penalty.
Decreases Aimed Bolt skill cooldown by 0.25 seconds.

[iRO Description]
A ring made of golden antlers.
It is under the protection of the moon goddess and
dramatically improves the hunter's abilities.

DEX + 7.
Physical damage against all class enemies + 10%.

Per 10 BaseLv, increase damage of Arrow Storm and Aimed Bolt by 1%.

When Warg Ride skill level 3,
each attack hit recovers SP by 3,
reduces after cast delay by 20%.
When Aimed Bolt skill level 10,
increase damage to boss monsters by 15%.
When Camouflage skill level 5,
reduce cool time of No Limits by 45s.
When Main Ranger skill level 10,
increases accuracy by 15%.

Type : Accessory Defense : 0
Required level : 100
Class : All
Item Script
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{ bonus bDex,7; bonus bAtkRate,10; bonus2 bSkillAtk,"RA_AIMEDBOLT",(BaseLevel/10); bonus2 bSkillAtk,"RA_ARROWSTORM",(BaseLevel/10); if (getskilllv("RA_WUGRIDER") == 3) { bonus bSPDrainValue,3; bonus bDelayrate,-20; } if (getskilllv("RA_AIMEDBOLT") == 10) bonus2 bAddClass,Class_Boss,15; if (getskilllv("RA_CAMOUFLAGE") == 5) bonus2 bSkillCooldown,"RA_UNLIMIT",-45000; if (getskilllv("RA_RANGERMAIN") == 10) bonus bPerfectHitAddRate,15; },{},{ sc_end SC_UNLIMIT; }
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