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Document Thief [1]   [Accessory (Right)]   Item ID# 490606 (Document_Thief_TH)
Type
Armor
Class
Accessory (Right)
Buy
n/a
Sell
n/a
Weight
10
Defense
7
Required Lvl
100
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Guillotine Cross
Shadow Chaser
Description
Not Available

[iRO Description]
The complete travel log of the Thief who explored the Tomb of Honor area.
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ATK + 100, ATK + 10%.
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Reduce After Cast Delay by 10%.
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Increase physical damage against all size enemies by 10%.
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Increase Cross Impact and Triangle Shot damage by 30%.
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When equipped by Guillotine Cross classes,
ignore physical defense of all race enemies (except player) by 50%,
increase Critical Damage by 20%.
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When equipped by Shadow Chaser classes,
ignore physical defense of all race enemies (except player) by 50%,
when using Triangle Shot, there's a 35% chance to auto cast Lv.10 Triangle Shot.
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Set Bonus:
Document Thief [1]
Old Bone Circlet [1]

Reduce Dark Claw cooldown by 10 seconds.

For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Cross Impact damage by 10%.
------------------------
Set Bonus:
Document Thief [1]
Old Shadow Handicraft [1]

Enable to use Lv.1 No Limits (effect will disappear when unequipped).
Increase No Limits cooldown by 180 seconds.
Increase damage taken from all property attacks by 30%.

For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Triangle Shot damage by 10%.
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Type : Accessory (Right)
Def : 7
Required Level : 100
Class : 3rd Class Thief
Item Script
expand to view script
{ bonus bBaseAtk,100; bonus2 bAddClass,Class_All,10; bonus bDelayrate,-10; bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"GC_CROSSIMPACT",10; bonus2 bSkillAtk,"SC_TRIANGLESHOT",30; if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus bCritAtkRate,20; } if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus4 bAutoSpellOnSkill,"SC_TRIANGLESHOT","SC_TRIANGLESHOT",10,350; } },{},{}
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