.:Renewal Item Database:.
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Document Thief [1] [Accessory (Right)] Item ID# 490606 (Document_Thief_TH) | |
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Type
Armor
Class
Accessory (Right)
Buy
n/a
Sell
n/a
Weight
10 Defense
7 Required Lvl 100 Armor Lvl 1 Slot 1 Refineable No | |
| Applicable Jobs | ![]() ![]() |
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| Description | Not Available [iRO Description] The complete travel log of the Thief who explored the Tomb of Honor area. ------------------------ ATK + 100, ATK + 10%. ------------------------ Reduce After Cast Delay by 10%. ------------------------ Increase physical damage against all size enemies by 10%. ------------------------ Increase Cross Impact and Triangle Shot damage by 30%. ------------------------ When equipped by Guillotine Cross classes, ignore physical defense of all race enemies (except player) by 50%, increase Critical Damage by 20%. ------------------------ When equipped by Shadow Chaser classes, ignore physical defense of all race enemies (except player) by 50%, when using Triangle Shot, there's a 35% chance to auto cast Lv.10 Triangle Shot. ------------------------ Set Bonus: Document Thief [1] Old Bone Circlet [1] Reduce Dark Claw cooldown by 10 seconds. For every 2 refine level of Headgear, increase physical damage against all class enemies by 4%, increase Cross Impact damage by 10%. ------------------------ Set Bonus: Document Thief [1] Old Shadow Handicraft [1] Enable to use Lv.1 No Limits (effect will disappear when unequipped). Increase No Limits cooldown by 180 seconds. Increase damage taken from all property attacks by 30%. For every 2 refine level of Headgear, increase physical damage against all class enemies by 4%, increase Triangle Shot damage by 10%. ------------------------ Type : Accessory (Right) Def : 7 Required Level : 100 Class : 3rd Class Thief |
| Item Script |
expand to view script{ bonus bBaseAtk,100; bonus2 bAddClass,Class_All,10; bonus bDelayrate,-10; bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"GC_CROSSIMPACT",10; bonus2 bSkillAtk,"SC_TRIANGLESHOT",30; if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus bCritAtkRate,20; } if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; bonus4 bAutoSpellOnSkill,"SC_TRIANGLESHOT","SC_TRIANGLESHOT",10,350; } },{},{} |
| Dropped By | No Result |


