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Document Acolyte [1]   [Accessory (Right)]   Item ID# 490610 (Document_Acolyte_TH)
Type
Armor
Class
Accessory (Right)
Buy
n/a
Sell
n/a
Weight
10
Defense
7
Required Lvl
100
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Arch Bishop
Shura
Description
Not Available

[iRO Description]
The complete travel log of the Acolyte who explored the Tomb of Honor area.
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ATK + 100, ATK + 10%.
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MATK + 100, MATK + 10%.
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Reduce After Cast Delay by 10%.
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Increase physical and magic damage against all size enemies by 10%.
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Increase Judex and Rampage Blast damage by 30%.
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When equipped by Archbishop classes,
reduce Judex Variable Casting Time by 100%.
When using Judex, there's a 35% chance to auto cast Lv.10 Judex.
Ignore magic defense of all race enemies (except player) by 50%.
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When equipped by Sura classes,
reduce Earth Shaker and Rampage Blast cooldown by 1.5 seconds.
Ignore physical defense of all race enemies (except player) by 50%.
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Set Bonus:
Document Acolyte [1]
Old Mitra [1]

Reduce After Cast Delay by 15%.

For every 2 refine level of Headgear,
increase magic damage against all race enemies by 4%,
increase Judex damage by 40%.
------------------------
Set Bonus:
Document Acolyte [1]
Old Blazing Soul [1]

When using Rampage Blast, auto cast Lv.1 Zen.

For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Rampage Blast damage by 10%.
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Type : Accessory (Right)
Def : 7
Required Level : 100
Class : 3rd Class Acolyte
Item Script
expand to view script
{ bonus bBaseAtk,100; bonus2 bAddClass,Class_All,10; bonus bMatk,100; bonus bMatkRate,10; bonus bDelayrate,-10; bonus2 bAddSize,Size_All,10; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"AB_JUDEX",30; bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",30; if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) { bonus2 bVariableCastrate,"AB_JUDEX",-100; bonus4 bAutoSpellOnSkill,"AB_JUDEX","AB_JUDEX",10,350; bonus2 bIgnoreMdefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50; } if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) { bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-1500; bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; } },{},{}
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