.:Renewal Item Database:.
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Type
Weapon
Class
One-handed Sword
Buy
n/a
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n/a
Weight
200 Attack
200 / MATK 220 Required Lvl 210 Weapon Lvl 5 Slot 2 | |
| Applicable Jobs | ![]() |
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| Description | A guardian sword reborn with the power of true faith through a ritual of purification. MATK +220 Increases damage of Genesis Ray by 10%. For each 3 Refine Levels: MATK +12 Refine Level +7: Increases damage of Genesis Ray by additional 20%. Refine Level +9: Decreases Genesis Ray skill cooldown by 0.5 seconds. Refine Level +11: Increases damage of Genesis Ray by additional 25%. Refine Level +12: Increases magical damage with Holy and Neutral element by 15%. [Bonus by Grade] [Grade D]: Refine Level +11: Magic Damage against enemies of every element +15%. [Grade C]: Damage of Genesis Ray +15%. [Grade B]: MATK +7%. [Grade A]: SPL +1, S.MATK +1 per 3 Refine Levels. [iRO Description] A sword reborn with the power of true faith through a purification ritual. MATK + 220. ------------------------ Increases Genesis Ray damage by 10%. MATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Genesis Ray damage by additional 20%. If refine rate is 9 or higher, reduces skill cooldown of Genesis Ray by 0.5 seconds. If refine rate is 11 or higher, increases Genesis Ray damage by additional 25%. If refine rate is 12 or higher, increases holy and neutral property magical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases magical damage against all property enemies by 15%. [Grade C] Increases Genesis Ray damage by additional 15%. [Grade B] MATK + 7%. [Grade A] SPL +1 and S.MATK + 1 per 3 refine rate. ------------------------ Class : Sword ATK : 200 Weapon Lv : 5 Required Level : 210 Class : Imperial Guard |
| Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"LG_RAYOFGENESIS",10; bonus bMatk,12*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"LG_RAYOFGENESIS",20; if (.@r>=9) { bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-500; if (.@r>=11) { bonus2 bSkillAtk,"LG_RAYOFGENESIS",25; if (.@r>=12) { bonus2 bMagicAtkEle,Ele_Neutral,15; bonus2 bMagicAtkEle,Ele_Holy,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bMagicAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"LG_RAYOFGENESIS",15; if (.@g >= ENCHANTGRADE_B) { bonus bMatkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bSMatk,(.@r/3); bonus bSpl,(.@r/3); } } } },{},{} |
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