.:Renewal Item Database:.
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Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
120 Attack
130 / MATK 195 Required Lvl 190 Weapon Lvl 5 Slot 2 | |
| Applicable Jobs | ![]() |
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| Description | An improved version of the sword of light said to have been used by a certain hero. Resonates with Hero's Boots-LT. MATK +195 MATK +5% Base Level at least 210: SPL +2, S.MATK +1. For each 2 Refine Levels: MATK +15 For each 3 Refine Levels: Increases damage of Pressure and Genesis Ray by 5%. Refine Level +7: Decreases variable cast time by 10%. Refine Level +9: Increases magical damage with Neutral and Holy element by 15%. Refine Level +11: Increases magical damage against enemies of every size by 15%. Increases damage of Pressure and Genesis Ray by additional 30%. When equipped with Hero's Boots-LT: MATK +10%, S.MATK +2. [Bonus by Grade] [Grade D]: MATK +3% [Grade C]: magical damage of Neutral and Holy element +15%. S.MATK +1 [Grade B]: SPL +3, S.MATK +2. [iRO Description] An improved version of the sword of light said to have been used by a certain warrior. ------------------------ MATK + 195, MATK + 5%. ------------------------ When character base level 210 or higher, SPL + 2, S.MATK + 1. ------------------------ For every 2 refine level, MATK + 15. For every 3 refine level, increase Gloria Domini and Genesis Ray damage by 5%. When refined to 7, reduced variable casting by 10%. When refined to 9, increases Neutral and Holy magic damage by 15%. When refined to 11, increases magic damage to enemies of all sizes by 15%, increases Gloria Domini and Genesis Ray damage by an additional 30%. ------------------------ Set Bonus Light Blade-LT [2] Hero Boots-LT [1] MATK + 10%, S.MATK + 2. ------------------------ [Bonus By Grade] [Grade D] MATK + 3%. [Grade C] Increases Neutral and Holy magic damage by 15%, S.MATK + 1. [Grade B] SPL + 3, S.MATK + 2. ------------------------ Class : Sword Attack : 130 Weapon Lv : 5 Required Level : 190 Job : Royal Guard |
| Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bMatkRate,5; if (BaseLevel>=210) { bonus bSMatk,1; bonus bSpl,2; } if (.@r>=7) { bonus bVariableCastrate,-10; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Holy,15; bonus2 bMagicAtkEle,Ele_Neutral,15; if (.@r>=11) { bonus2 bMagicAddSize,Size_All,15; bonus2 bSkillAtk,"LG_RAYOFGENESIS",30; bonus2 bSkillAtk,"PA_PRESSURE",30; } } } if (.@g >= ENCHANTGRADE_D) { bonus bMatkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus2 bMagicAtkEle,Ele_Holy,15; bonus2 bMagicAtkEle,Ele_Neutral,15; bonus bSMatk,1; if (.@g >= ENCHANTGRADE_B) { bonus bSMatk,2; bonus bSpl,3; } } } bonus bMatk,15*(.@r/2); bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*(.@r/3); bonus2 bSkillAtk,"PA_PRESSURE",5*(.@r/3); },{},{} |
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