.:Renewal Item Database:.
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Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
120 Attack
205 Required Lvl 190 Weapon Lvl 5 Slot 2 | |
| Applicable Jobs | ![]() |
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| Description | An improved version of a sword made using an ancient stone slab. Resonates with Hero's Boots-LT. ATK +5% Base Level at least 210: POW +2, P.ATK +1. For each 2 Refine Levels: ATK +15 For each 3 Refine Levels: Increases melee physical damage by 4%. Refine Level +7: Increases damage of Cart Tornado by 25%. Increases damage of Hell's Plant by 30%. Decreases variable cast time by 10%. Refine Level +9: Increases damage of Cart Tornado by additional 20%. Decreases after skill cast delay by 10%. Refine Level +11: MaxHP +10% Increases damage of Cart Tornado by additional 20%. Decreases after skill cast delay by additional 5%. When equipped with Hero's Boots-LT: ATK +10%, P.ATK +2. [Bonus by Grade] [Grade D]: ATK +3% [Grade C]: melee physical damage +15%. P.ATK +1 [Grade B]: POW +3, P.ATK +2. [iRO Description] ATK +5%. When base level is 210 or higher, POW +2, P.ATK +1. For every 2 refine level, ATK +15. For every 3 refine level, increases melee physical damage by 4%. When refined to +7 or higher increases Cart Tornado damage by 25% and Hell Plant damage by 30%. When refined to +9 or higher, increases Cart Tornado damage by additional 20% and reduces global cooldown by 10%. When refined to +11 or higher, MHP +10%, increases Cart Tornado damage by additional 20% and reduces global cooldown by additional 5%. Set Bonus: Slate Sword-LT [2] Hero Boots-LT [1] ATK +10%, P.ATK +2. ------------------------ [Grade Bonus] [Grade D] ATK +3%. [Grade C] Increases melee physical damage by 15%, P.ATK +1. [Grade B] POW +3, P.ATK +2. ------------------------ Type : Sword Attack : 205 Weapon Level : 5 Required Level : 190 Class : Geneticist Class |
| Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; if (BaseLevel>=210) { bonus bPAtk,1; bonus bPow,2; } if (.@r>=7) { bonus2 bSkillAtk,"GN_HELLS_PLANT",30; bonus2 bSkillAtk,"GN_CART_TORNADO",25; if (.@r>=9) { bonus bDelayrate,-10; bonus2 bSkillAtk,"GN_CART_TORNADO",20; if (.@r>=11) { bonus bDelayrate,-5; bonus bMaxHPrate,10; bonus2 bSkillAtk,"GN_CART_TORNADO",20; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus bShortAtkRate,15; bonus bPAtk,1; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; bonus bPow,3; } } } bonus bBaseAtk,15*(.@r/2); bonus bShortAtkRate,4*(.@r/3); },{},{} |
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