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Slate Sword-LT [2]   [One Hand]   Item ID# 500040 (Slate_Sword_LT)
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
120
Attack
205
Required Lvl
190
Weapon Lvl
5
Slot
2
Applicable Jobs
Genetic
Description
An improved version of a sword made using an ancient stone slab.
Resonates with Hero's Boots-LT.

ATK +5%

Base Level at least 210:
POW +2, P.ATK +1.

For each 2 Refine Levels:
ATK +15

For each 3 Refine Levels:
Increases melee physical damage by 4%.

Refine Level +7:
Increases damage of Cart Tornado by 25%.
Increases damage of Hell's Plant by 30%.
Decreases variable cast time by 10%.

Refine Level +9:
Increases damage of Cart Tornado by additional 20%.
Decreases after skill cast delay by 10%.

Refine Level +11:
MaxHP +10%
Increases damage of Cart Tornado by additional 20%.
Decreases after skill cast delay by additional 5%.

When equipped with Hero's Boots-LT:
ATK +10%, P.ATK +2.

[Bonus by Grade]
[Grade D]: ATK +3%
[Grade C]: melee physical damage +15%. P.ATK +1
[Grade B]: POW +3, P.ATK +2.

[iRO Description]
ATK +5%.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK +15.
For every 3 refine level, increases melee physical damage by 4%.
When refined to +7 or higher increases Cart Tornado damage by 25% and Hell Plant damage by 30%.
When refined to +9 or higher, increases Cart Tornado damage by additional 20% and reduces global cooldown by 10%.
When refined to +11 or higher, MHP +10%, increases Cart Tornado damage by additional 20% and reduces global cooldown by additional 5%.

Set Bonus:
Slate Sword-LT [2]
Hero Boots-LT [1]

ATK +10%, P.ATK +2.
------------------------
[Grade Bonus]
[Grade D] ATK +3%.
[Grade C] Increases melee physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
------------------------
Type : Sword
Attack : 205
Weapon Level : 5
Required Level : 190
Class : Geneticist Class
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; if (BaseLevel>=210) { bonus bPAtk,1; bonus bPow,2; } if (.@r>=7) { bonus2 bSkillAtk,"GN_HELLS_PLANT",30; bonus2 bSkillAtk,"GN_CART_TORNADO",25; if (.@r>=9) { bonus bDelayrate,-10; bonus2 bSkillAtk,"GN_CART_TORNADO",20; if (.@r>=11) { bonus bDelayrate,-5; bonus bMaxHPrate,10; bonus2 bSkillAtk,"GN_CART_TORNADO",20; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus bShortAtkRate,15; bonus bPAtk,1; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; bonus bPow,3; } } } bonus bBaseAtk,15*(.@r/2); bonus bShortAtkRate,4*(.@r/3); },{},{}
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