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Victory Sword [2]   [One Hand]   Item ID# 500066 (Victory_Sword)
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
150
Attack
210
Required Lvl
215
Weapon Lvl
5
Slot
2
Applicable Jobs
Biolo
Description
A one-handed sword containing the power of a hero who won the battle.

ATK +5%, POW +2
Increases damage of Explosive Powder by 5%.

Refine Level +5:
Increases damage of Explosive Powder by additional 10%.

Refine Level +7:
Increases melee physical damage by 5%.

Refine Level +9:
Increases damage of Explosive Powder by additional 10%.

Refine Level +10:
ASPD +10% (Decreases after attack delay by 10%).

Refine Level +11:
Increases damage of Explosive Powder by additional 5%.
Increases melee physical damage by 15%.

[Bonus by Grade]
[Grade D]: melee physical damage +5%.
[Grade C]: Physical Damage against enemies of every size +10%.
[Grade B]: Physical Damage against enemies of every race +10%.
[Grade A]: Physical Damage against enemies of every element +10%.

[iRO Description]
A one-handed sword imbued with the strength of a hero who triumphed in countless battles.
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ATK + 5%, POW + 2.
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Increases Explosive Powder damage by 5%.
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When refined to +5 or higher, increases Explosive Powder damage by 10%.
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When refined to +7 or higher, increases melee physical damage by 5%.
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When refined to +9 or higher, increases Explosive Powder damage by 10%.
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When refined to +10 or higher, ASPD + 10%.
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When refined to +11 or higher, increases Explosive Powder damage by 5%, and melee physical damage by 15%.
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[Grade Bonus]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
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Type : One-handed Sword
Attack : 210
Weapon Level : 5
Required Level : 215
Class : Biolo
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bPow,2; bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",5; if (.@r>=5) { bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",10; if (.@r>=7) { bonus bShortAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",10; if (.@r>=10) { bonus bAspdRate,10; if (.@r>=11) { bonus bShortAtkRate,15; bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bShortAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddRace,RC_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{}
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