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Devil Guardian Sword [2]   [One Hand]   Item ID# 500072 (Devil_Guardian_Sword)
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
180
Attack
100 / MATK 220
Required Lvl
215
Weapon Lvl
5
Slot
2
Applicable Jobs
Imperial Guard
Description
A one-handed sword used by the gatekeeper who guards the gates of hell.

MATK +220

MATK +5%, SPL +2
Increases damage of Cross Rain by 5%.

Refine Level +5:
Increases damage of Cross Rain by additional 10%.

Refine Level +7:
Increases Magical Damage with Holy element by 5%.

Refine Level +9:
Increases damage of Cross Rain by additional 10%.

Refine Level +10:
Decreases variable cast time by 10%.

Refine Level +11:
Increases damage of Cross Rain by additional 5%.
Increases Magical Damage with Holy element by additional 15%.

[Bonus by Grade]
[Grade D]: Magical Damage with Holy element +10%.
[Grade C]: Magical Damage against enemies of every size +10%.
[Grade B]: Magical Damage against enemies of every race +10%.
[Grade A]: Magical Damage against enemies of every element +10%.

[iRO Description]
A one-handed sword used by the gatekeeper of hell.
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MATK + 220.
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MATK + 5%, SPL + 2.
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Increase Cross Rain damage by 5%.
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When refined to +5 or higher, increase Cross Rain damage by additional 10%.
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When refined to +7 or higher, increase Holy property magic damage by 5%.
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When refined to +9 or higher, increase Cross Rain damage by additional 10%.
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When refined to +10 or higher, reduce Variable Casting Time by 10%.
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When refined to +11 or higher, increase Cross Rain damage by additional 5% and Holy property magic damage by 15%.
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[Grade Bonus]
[Grade D] Increase Holy property magic damage by 10%.
[Grade C] Increase magic damage against all sizes enemies by 10%.
[Grade B] Increase magic damage against all races enemies by 10%.
[Grade A] Increase magic damage against all property enemies by 10%.
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Type : Sword
Attack : 100
Weapon Level : 5
Required Level : 215
Class : Imperial Guard
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bMatkRate,5; bonus bSpl,2; bonus2 bSkillAtk,"IG_CROSS_RAIN",5; if (.@r>=5) { bonus2 bSkillAtk,"IG_CROSS_RAIN",10; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Holy,5; if (.@r>=9) { bonus2 bSkillAtk,"IG_CROSS_RAIN",10; if (.@r>=10) { bonus bVariableCastrate,-10; if (.@r>=11) { bonus2 bMagicAtkEle,Ele_Holy,15; bonus2 bSkillAtk,"IG_CROSS_RAIN",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bMagicAtkEle,Ele_Holy,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bMagicAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAddRace,RC_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bMagicAddEle,Ele_All,10; } } } } },{},{}
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