.:Renewal Item Database:.
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Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
150 Attack
100 / MATK 230 Required Lvl 250 Weapon Lvl 5 Slot 2 | |
| Applicable Jobs | ![]() |
|---|---|
| Description | A holy sword created by combining holy relics and magical powers. MATK +230 MATK +5% Increases damage of Cross Rain by 10%. Refine Level +7: Decreases after skill cast delay of Genesis Ray by 1 second. Refine Level +9: Increases damage of Cross Rain by additional 10%. Refine Level +11: Increases damage of Cross Rain by additional 10%. [Bonus by Grade] [Grade D]: Magical damage against enemies of Small size +15%. [Grade C]: Magical damage against enemies of Medium size +15%. [Grade B]: Magical damage against enemies of Large size +15%. [Grade A]: S.MATK +5, after skill delay of Genesis Ray -0.5 seconds. [iRO Description] A Sword created by combining holy relics and magical power. MATK +230. MATK + 5%. Increase The Cross Rain damage by 10%. If refine rate is 7 or higher, reduces skill cooldown of Genesis Ray by 1 second. If refine rate is 9 or higher, increase Cross Rain damage by additional 10%. If refine rate is 11 or higher, increase Cross Rain damage by additional 10%. ------------------------ [Grade Bonus] [Grade D] Magical damage to small size enemies +15%. [Grade C] Magical damage to medium size enemies +15%. [Grade B] Magical damage to large size enemies +15%. [Grade A] S.MAtk + 5, reduces skill cooldown of Genesis Ray by 0.5 seconds. ------------------------ Class : Sword Attack : 100 Weapon Lv : 5 Required Level : 250 Usable by : Imperial Guard |
| Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bMatkRate,5; bonus2 bSkillAtk,"IG_CROSS_RAIN",10; if (.@r>=7) { bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1000; if (.@r>=9) { bonus2 bSkillAtk,"IG_CROSS_RAIN",10; if (.@r>=11) { bonus2 bSkillAtk,"IG_CROSS_RAIN",10; } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bMagicAddSize,Size_Small,15; if (.@g>=ENCHANTGRADE_C) { bonus2 bMagicAddSize,Size_Medium,15; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAddSize,Size_Large,15; if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-500; bonus bSMatk,5; } } } } },{},{} |
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