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Dimensions Imperial Sword [2]   [One Hand]   Item ID# 500092 (Dimen_IG_Sword)
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
230
Attack
100 / MATK 240
Required Lvl
250
Weapon Lvl
5
Slot
2
Applicable Jobs
Imperial Guard
Description
A one-handed sword imbued with rune magic.

MATK +240, MATK +3%.
Increases damage of Genesis Ray by 25%
Increases damage of Cross Rain by 15%.

For each 2 Refine Levels:
MATK +25, MATK +1%.

For each 3 Refine Levels:
Increases damage of Genesis Ray by additional 7%
Increases damage of Cross Rain by additional 5%.

Refine Level +7:
Increases magical damage with Holy and Neutral element by 25%.

Refine Level +9:
Decreases variable cast time by 10%.
Decreases Genesis Ray skill cooldown by 1 second.

Refine Level +11:
Increases damage of Genesis Ray by additional 45%
Increases damage of Cross Rain by additional 15%.

When equipped with Time Dimensions Rune Crown (Imperial Guard):
Increases damage of Genesis Ray by additional 45%
Decreases Genesis Ray skill cooldown by 0.5 second.
Increases magical damage with Holy and Neutral element by 10%.

If the Weapon and Headgear's Grade are A or higher:
Increases damage of Genesis Ray by additional (the sum of refine level)%.
Decreases Cross Rain skill cooldown by 1 second.

[Bonus by Grade]
[Grade D]: S.MATK +5
[Grade C]: Damage of Cross Rain +15%.
[Grade B]: Magical damage with Holy and Neutral element +10%.
[Grade A]: S.MATK +3 per 2 Refine Levels.

[iRO Description]
Not Available
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bMatkRate,3+(.@r/2); bonus2 bSkillAtk,"IG_CROSS_RAIN",15+5*(.@r/3); bonus2 bSkillAtk,"LG_RAYOFGENESIS",25+7*(.@r/3); bonus bMatk,25*(.@r/2); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Holy,25; bonus2 bMagicAtkEle,Ele_Neutral,25; if (.@r>=9) { bonus bVariableCastrate,-10; bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1000; if (.@r>=11) { bonus2 bSkillAtk,"IG_CROSS_RAIN",15; bonus2 bSkillAtk,"LG_RAYOFGENESIS",45; } } } if (.@g>=ENCHANTGRADE_D) { bonus bSMatk,5; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"IG_CROSS_RAIN",15; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAtkEle,Ele_Holy,10; bonus2 bMagicAtkEle,Ele_Neutral,10; if (.@g>=ENCHANTGRADE_A) { bonus bSMatk,3*(.@r/2); } } } } },{},{}
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