.:Renewal Item Database:.
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Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
230 Attack
100 / MATK 240 Required Lvl 250 Weapon Lvl 5 Slot 2 | |
| Applicable Jobs | ![]() |
|---|---|
| Description | A one-handed sword imbued with rune magic. MATK +240, MATK +3%. Increases damage of Genesis Ray by 25% Increases damage of Cross Rain by 15%. For each 2 Refine Levels: MATK +25, MATK +1%. For each 3 Refine Levels: Increases damage of Genesis Ray by additional 7% Increases damage of Cross Rain by additional 5%. Refine Level +7: Increases magical damage with Holy and Neutral element by 25%. Refine Level +9: Decreases variable cast time by 10%. Decreases Genesis Ray skill cooldown by 1 second. Refine Level +11: Increases damage of Genesis Ray by additional 45% Increases damage of Cross Rain by additional 15%. When equipped with Time Dimensions Rune Crown (Imperial Guard): Increases damage of Genesis Ray by additional 45% Decreases Genesis Ray skill cooldown by 0.5 second. Increases magical damage with Holy and Neutral element by 10%. If the Weapon and Headgear's Grade are A or higher: Increases damage of Genesis Ray by additional (the sum of refine level)%. Decreases Cross Rain skill cooldown by 1 second. [Bonus by Grade] [Grade D]: S.MATK +5 [Grade C]: Damage of Cross Rain +15%. [Grade B]: Magical damage with Holy and Neutral element +10%. [Grade A]: S.MATK +3 per 2 Refine Levels. [iRO Description] Not Available |
| Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bMatkRate,3+(.@r/2); bonus2 bSkillAtk,"IG_CROSS_RAIN",15+5*(.@r/3); bonus2 bSkillAtk,"LG_RAYOFGENESIS",25+7*(.@r/3); bonus bMatk,25*(.@r/2); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Holy,25; bonus2 bMagicAtkEle,Ele_Neutral,25; if (.@r>=9) { bonus bVariableCastrate,-10; bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1000; if (.@r>=11) { bonus2 bSkillAtk,"IG_CROSS_RAIN",15; bonus2 bSkillAtk,"LG_RAYOFGENESIS",45; } } } if (.@g>=ENCHANTGRADE_D) { bonus bSMatk,5; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"IG_CROSS_RAIN",15; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAtkEle,Ele_Holy,10; bonus2 bMagicAtkEle,Ele_Neutral,10; if (.@g>=ENCHANTGRADE_A) { bonus bSMatk,3*(.@r/2); } } } } },{},{} |
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