.:Renewal Item Database:.
Search Item By ID
|
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
120 Attack
210 Required Lvl 230 Weapon Lvl 5 Slot 2 | |
| Applicable Jobs | ![]() |
|---|---|
| Description | A dagger containing the pain of bereavement. ATK +7% Increases damage of Kunai - Rotation and Kunai - Refraction by 7%. For each 2 Refine Levels: Increases damage of Cross Slash by 2%. Refine Level +7: Increases ranged physical damage by 10%. Refine Level +9: Increases damage of Cross Slash by additional 20%. Refine Level +11: Increases physical damage against enemies of every size by 10%. Decreases Cross Slash skill cooldown by 1 second. [Bonus by Grade] [Grade D]: Damage of Kunai - Rotation and Kunai - Refraction +5%. [Grade C]: Damage of Kunai - Rotation and Kunai - Refraction +3%, P.ATK +1. [Grade B]: Damage of Kunai - Rotation and Kunai - Refraction +5%, POW +1. [iRO Description] A red oriental dagger filled with the pain of grief. ------------------------ ATK + 7%. Increase Kunai - Rotation and Kunai - Refraction damage by 7%. ------------------------ For every 2 refine level, increase Cross Slash damage by 2%. ------------------------ When refined to +7 or higher, increase long ranged physical damage by 7%. ------------------------ When refined to +9 or higher, increase Cross Slash damage by additional 20%. ------------------------ When refined to +11 or higher, Increase physical damage against all size enemies by 10%. Reduce cooldown of Cross Slash by 1 second. ------------------------ [Grade Bonus] [Grade D] Increase Kunai - Rotation and Kunai - Refraction damage by additional 5%. [Grade C] Increase Kunai - Rotation and Kunai - Refraction damage by additional 3%. P.ATK + 1. [Grade B] Increase Kunai - Rotation and Kunai - Refraction damage by additional 5%. POW + 1. ------------------------ Type : Dagger Attack : 210 Weapon Level : 5 Required Level : 230 Class : Shinkiro and Shiranui |
| Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,7; bonus2 bSkillAtk,"SS_KUNAIKAITEN",7; bonus2 bSkillAtk,"SS_KUNAIKUSSETSU",7; bonus2 bSkillAtk,"KO_JYUMONJIKIRI",2*(.@r/2); if (.@r>=7) { bonus bLongAtkRate,7; if (.@r>=9) { bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20; if (.@r>=11) { bonus2 bAddSize,Size_All,10; bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-1000; } } } if (.@g >= ENCHANTGRADE_D) { bonus2 bSkillAtk,"SS_KUNAIKAITEN",5; bonus2 bSkillAtk,"SS_KUNAIKUSSETSU",5; if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,1; bonus2 bSkillAtk,"SS_KUNAIKAITEN",3; bonus2 bSkillAtk,"SS_KUNAIKUSSETSU",3; if (.@g >= ENCHANTGRADE_B) { bonus bPow,1; bonus2 bSkillAtk,"SS_KUNAIKAITEN",5; bonus2 bSkillAtk,"SS_KUNAIKUSSETSU",5; } } } },{},{} |
| Dropped By | No Result |


