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Furious Demon Sword [2]   [One Hand]   Item ID# 510151 (Demonsword_Furious)
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
140
Attack
140 / MATK 180
Required Lvl
205
Weapon Lvl
5
Slot
2
Applicable Jobs
Abyss Chaser
Description
A demon sword imbued with the power of rage.

MATK +180
Increases damage of From the Abyss by 10%.

Base Level at least 210:
MATK +4%, MATK +40.

Base Level at least 220:
Increases damage of From the Abyss by additional 5%.

Base Level at least 230:
Increases magical damage against enemies of every size by 10%.

Refine Level +7:
Increases magical damage with Neutral and Fire element by 10%.

Refine Level +9:
ASPD +10% (Decreases after attack delay by 10%).

Refine Level +10:
Increases magical damage with Neutral and Fire element by additional 10%.

Refine Level +11:
Increases damage of From the Abyss by additional 10%.

When equipped with Furious Boots:
Increases damage of From the Abyss by (the sum of refine level)% additionally.

[Bonus by Grade]
[Grade D]: Magical damage with Neutral and Fire element +10%.
[Grade C]: Damage of From the Abyss +5%.
[Grade B]: Damage of From the Abyss +10%.
[Grade A]: MATK +3%, S.MATK +3 per 2 Refine Levels.

[iRO Description]
Not Available
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",10; if (BaseLevel>=210) { bonus bMatkRate,4; bonus bMatk,40; } if (BaseLevel>=220) { bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",5; } if (BaseLevel>=230) { bonus2 bMagicAddSize,Size_All,10; } if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Neutral,10; if (.@r>=9) { bonus bAspdRate,10; if (.@r>=10) { bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Neutral,10; if (.@r>=11) { bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",10; } } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Neutral,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",5; if (.@g>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",10; if (.@g>=ENCHANTGRADE_A) { bonus bSMatk,3*(.@r/2); bonus bMatkRate,3*(.@r/2); } } } } },{},{}
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