.:Renewal Item Database:.
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Scythe of Ice Flame [1] [One Hand] Item ID# 520003 (Scythe_Of_Ice_Flame) | |
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Type
Weapon
Class
One-handed Axe
Buy
20z
Sell
10z
Weight
400 Attack
360 / MATK 290 Required Lvl 130 Weapon Lvl 4 Slot 1 Range 3 | |
| Applicable Jobs | ![]() ![]() |
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| Description | An ominous tool created in ancient times from an evil star that fell from the heavens. The ice and fire that dwell within it manifest the power of the creation of the heavens and the earth, which has been described as a calamity even after eons of time. Attack Range: 3 cells MATK +290, STR +3, INT +5. Increases resistance to Freezing and Burning status by 50%. Physical attacks have a certain chance to absorb 1% of the inflicted damage as HP. For each Base Level: Increases damage of Mammonite by 10%. For each Refine Level: MaxHP +2%, Perfect HIT +2%. Increases physical damage by 2%. Refine Level +7: Physical attacks have a certain chance to absorb additional 1% of the inflicted damage as HP. Increases resistance to Freezing and Burning status by additional 25%. Refine Level +9: Physical attacks have a certain chance to absorb additional 2% of the inflicted damage as HP. Increases resistance to Freezing and Burning status by additional 25%. Refine Level +10: Nullifies Weapon Size Penalty. [iRO Description] STR + 3, INT + 5. Increases Frozen, Burning resistance by 50%. Increase damage of Mammonite by 10% per 1 BaseLv. When physically attacking, adds 100% chance to drain 1% of damage as HP. For every refine rate, MaxHP + 2%, physical damage + 2%, perfect hit + 2%. When refined to +7 or higher, additional frozen and burning resistance by 25% when performing a physical attack, adds 100% chance to drain 1% of damage as HP. When refined to +9 or higher, additional frozen and burning resistance by 25% when performing a physical attack, adds 100% chance to drain 2% of damage as HP. When refined to +10 or higher, removes weapon's size penalty. MATK + 290 Type: One handed Axe Attack: 360 Weapon Level: 4 Required Level: 130 Class: Transcendenct Merchant Type |
| Item Script |
expand to view script{ .@r = getrefine(); bonus bStr,3; bonus bInt,5; bonus2 bResEff,Eff_Freeze,((.@r>=9)?10000:(.@r>=7?7500:5000)); bonus2 bResEff,Eff_Burning,((.@r>=9)?10000:(.@r>=7?7500:5000)); bonus2 bSkillAtk,"MC_MAMMONITE",BaseLevel*10; bonus2 bHPDrainRate,1000,((.@r>=9)?4:(.@r>=7?2:1)); bonus bMaxHPrate,2*.@r; bonus bAtkRate,2*.@r; bonus bPerfectHitAddRate,2*.@r; if (.@r>=10) bonus bNoSizeFix; },{},{} |
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