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Vivatus Fides Axe [2]   [One Hand]   Item ID# 520009 (Vivatus_F_Axe)
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
750
Attack
270
Required Lvl
210
Weapon Lvl
5
Slot
2
Applicable Jobs
Meister
Description
A axe reborn with the power of true faith through a ritual of purification.

Indestructible in battle

Increases damage of Axe Boomerang by 10%.

For each 3 Refine Levels:
ATK +12

Refine Level +7:
Increases damage of Axe Boomerang by additional 20%.

Refine Level +9:
Increases physical damage against enemies of every size by 15%.

Refine Level +11:
Increases damage of Axe Boomerang by additional 25%.

Refine Level +12:
Increases ranged physical damage by 15%.

[Bonus by Grade]
[Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%.
[Grade C]: Damage of Axe Boomerang +15%.
[Grade B]: ATK +7%.
[Grade A]: POW +1, P.ATK +1 per 3 Refine Levels.

[iRO Description]
An axe reborn with the power of true faith through a purification ritual.
------------------------
Increases Axe Boomerang damage by 10%.
ATK + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Axe Boomerang damage by additional 20%.

If refine rate is 9 or higher,
increases physical damage against all size enemies by 15%.

If refine rate is 11 or higher,
increases Axe Boomerang damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%.
[Grade C] Increases Axe Boomerang damage by additional 15%.
[Grade B] ATK + 7%.
[Grade A] POW +1 and P.ATK +1 per 3 refine rate.
------------------------
Class : Axe
ATK : 270
Weapon Lv : 5
Required Level : 210
Class : Meister
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"NC_AXEBOOMERANG",10; bonus bBaseAtk,12*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",20; if (.@r>=9) { bonus2 bAddSize,Size_All,15; if (.@r>=11) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",25; if (.@r>=12) { bonus bLongAtkRate,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",15; if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,(.@r/3); bonus bPow,(.@r/3); } } } },{},{}
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