.:Renewal Item Database:.
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Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
750 Attack
270 Required Lvl 210 Weapon Lvl 5 Slot 2 | |
| Applicable Jobs | ![]() |
|---|---|
| Description | A axe reborn with the power of true faith through a ritual of purification. Indestructible in battle Increases damage of Axe Boomerang by 10%. For each 3 Refine Levels: ATK +12 Refine Level +7: Increases damage of Axe Boomerang by additional 20%. Refine Level +9: Increases physical damage against enemies of every size by 15%. Refine Level +11: Increases damage of Axe Boomerang by additional 25%. Refine Level +12: Increases ranged physical damage by 15%. [Bonus by Grade] [Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%. [Grade C]: Damage of Axe Boomerang +15%. [Grade B]: ATK +7%. [Grade A]: POW +1, P.ATK +1 per 3 Refine Levels. [iRO Description] An axe reborn with the power of true faith through a purification ritual. ------------------------ Increases Axe Boomerang damage by 10%. ATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Axe Boomerang damage by additional 20%. If refine rate is 9 or higher, increases physical damage against all size enemies by 15%. If refine rate is 11 or higher, increases Axe Boomerang damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%. [Grade C] Increases Axe Boomerang damage by additional 15%. [Grade B] ATK + 7%. [Grade A] POW +1 and P.ATK +1 per 3 refine rate. ------------------------ Class : Axe ATK : 270 Weapon Lv : 5 Required Level : 210 Class : Meister |
| Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"NC_AXEBOOMERANG",10; bonus bBaseAtk,12*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",20; if (.@r>=9) { bonus2 bAddSize,Size_All,15; if (.@r>=11) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",25; if (.@r>=12) { bonus bLongAtkRate,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",15; if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,(.@r/3); bonus bPow,(.@r/3); } } } },{},{} |
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