.:Renewal Item Database:.
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Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
180 Attack
100 / MATK 230 Required Lvl 250 Weapon Lvl 5 Slot 2 | |
| Description | A staff imbued with the abyssal magic flowing from the gap of time. Indestructible in battle MATK +230, MATK +3%. Increases damage of Jack Frost Nova and Jupitel Thunderstorm by 15%. For each 2 Refine Levels: MATK +25, MATK +1%. For each 3 Refine Levels: Increases damage of Jack Frost Nova and Jupitel Thunderstorm by additional 5%. Refine Level +7: Increases magical damage with Water and Wind element by 25%. Refine Level +9: S.MATK +7. Decreases variable cast time by 10%. Refine Level +11: Increases damage of Jack Frost Nova and Jupitel Thunderstorm by additional 15%. When equipped with Time Dimensions Rune Crown (Hyper Novice): Increases damage of Napalm Vulcan Strike by 45%. Increases magical damage with every element by 10%. If the Weapon and Headgear's Grade are A or higher: Increases damage of Jack Frost Nova and Napalm Vulcan Strike by additional (the sum of refine level)%. Decreases Jupitel Thunderstorm skill cooldown by 0.3 seconds. [Bonus by Grade] [Grade D]: S.MATK +5 [Grade C]: Damage of Jack Frost Nova and Jupitel Thunderstorm +15%. [Grade B]: Magical damage with Water and Wind element +20%. [Grade A]: S.MATK +3 per 2 Refine Levels. [iRO Description] Not Available |
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| Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bMatk,25*(.@r/2); bonus bUnbreakableWeapon; bonus bMatkRate,3+(.@r/2); bonus2 bSkillAtk,"HN_JUPITEL_THUNDER_STORM",15+5*(.@r/3); bonus2 bSkillAtk,"HN_JACK_FROST_NOVA",15+5*(.@r/3); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Wind,25; bonus2 bMagicAtkEle,Ele_Water,25; if (.@r>=9) { bonus bVariableCastrate,-10; bonus bSMatk,7; if (.@r>=11) { bonus2 bSkillAtk,"HN_JUPITEL_THUNDER_STORM",15; bonus2 bSkillAtk,"HN_JACK_FROST_NOVA",15; } } } if (.@g>=ENCHANTGRADE_D) { bonus bSMatk,5; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"HN_JUPITEL_THUNDER_STORM",15; bonus2 bSkillAtk,"HN_JACK_FROST_NOVA",15; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAtkEle,Ele_Wind,20; bonus2 bMagicAtkEle,Ele_Water,20; if (.@g>=ENCHANTGRADE_A) { bonus bSMatk,3*(.@r/2); } } } } },{},{} |
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