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Vivatus Fides Claw [2]   [One Hand]   Item ID# 560021 (Vivatus_F_Claw)
Type
Weapon
Class
Knuckle
Buy
n/a
Sell
n/a
Weight
90
Attack
210
Required Lvl
210
Weapon Lvl
5
Slot
2
Applicable Jobs
Inquisitor
Description
A pair of claws reborn with the power of true faith through a ritual of purification.

Increases damage of Rampage Blaster by 10%.

For each 3 Refine Levels:
ATK +12

Refine Level +7:
Increases damage of Rampage Blaster by additional 20%.

Refine Level +9:
Decreases Rampage Blaster skill cooldown by 1 second.

Refine Level +11:
Increases damage of Rampage Blaster by additional 25%.

Refine Level +12:
Increases ranged physical damage by 15%.

[Bonus by Grade]
[Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%.
[Grade C]: Damage of Rampage Blaster +15%.
[Grade B]: ATK +7%.
[Grade A]: POW +1, P.ATK +1 per 3 Refine Levels.

[iRO Description]
A claw reborn with the power of true faith through a purification ritual.
------------------------
Increases Rampage Blast damage by 10%.
ATK + 12 per 3 refine rate.

If refine rate is 7 or higher,
increases Rampage Blast damage by additional 20%.

If refine rate is 9 or higher,
reduces skill cooldown of Rampage Blast by 1 second.

If refine rate is 11 or higher,
increases Rampage Blast damage by additional 25%.

If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Rampage Blast damage by additional 15%.
[Grade B] ATK + 7%.
[Grade A] POW + 1 and P.ATK + 1 per 3 refine rate.
------------------------
Class : Knuckle
ATK : 210
Weapon Lv : 5
Required Level : 210
Class : Inquisitor
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",10; bonus bBaseAtk,12*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",20; if (.@r>=9) { bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-1000; if (.@r>=11) { bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",25; if (.@r>=12) { bonus bLongAtkRate,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",15; if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,(.@r/3); bonus bPow,(.@r/3); } } } },{},{}
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