.:Renewal Item Database:.
Search Item By ID
|
Type
Weapon
Class
Knuckle
Buy
n/a
Sell
n/a
Weight
120 Attack
205 Required Lvl 190 Weapon Lvl 5 Slot 2 | |
| Applicable Jobs | ![]() |
|---|---|
| Description | An improved version of the knuckle used by ancient heroes. Resonates with Hero's Boots-LT. ATK +5% Base Level at least 210: POW +2, P.ATK +1. For each 2 Refine Levels: ATK +15 For each 3 Refine Levels: Increases ranged physical damage by 4%. Refine Level +7: Increases damage of Rampage Blaster and Ride in Lightning by 20%. Refine Level +9: Decreases Rampage Blaster skill cooldown by 1 second. Decreases SP Consumption of Rampage Blaster by 15%. Refine Level +11: Increases physical damage against enemies of every element by 15%. Increases damage of Rampage Blaster and Ride in Lightning by additional 25%. When equipped with Hero's Boots-LT: ATK +10%, P.ATK +2. [Bonus by Grade] [Grade D]: ATK +3% [Grade C]: ranged physical damage +15%. P.ATK +1 [Grade B]: POW +3, P.ATK +2. [iRO Description] ATK +5%. When base level is 210 or higher POW +2, P.ATK +1. For every 2 refine level, ATK + 15. For every 3 refine level, increases long range physical damage by 4%. When refined to +7 or higher, increases Rampage Blast and Lightning Ride damage by 20%. When refined to +9 or higher, reduce cooldown of skill Rampage Blast and Earth Shaker by 1 second, reduces SP consumption of Rampage Blast by 10%. When refined to +11 or higher, increases physical damage against all property enemies by 15%, increases Rampage Blast and Lightning Ride damage by additional 25%. Set Bonus: Iron Nail-LT [2] Hero Boots-LT [1] ATK +10%, P.ATK +2. ------------------------ [Grade Bonus] [Grade D] ATK +3%. [Grade C] Increases long range physical damage by 15%, P.ATK +1. [Grade B] POW +3, P.ATK +2. ------------------------ Type : Knuckle Attack : 205 Weapon Level : 5 Required Level : 190 Class : Sura Class |
| Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; if (BaseLevel>=210) { bonus bPAtk,1; bonus bPow,2; } if (.@r>=7) { bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",20; bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",20; if (.@r>=9) { bonus2 bSkillUseSPrate,"SR_RAMPAGEBLASTER",15; bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-1000; bonus2 bSkillCooldown,"SR_EARTHSHAKER",-1000; if (.@r>=11) { bonus2 bAddEle,Ele_All,15; bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",25; bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",25; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus bLongAtkRate,15; bonus bPAtk,1; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; bonus bPow,3; } } } bonus bBaseAtk,15*(.@r/2); bonus bLongAtkRate,4*(.@r/3); },{},{} |
| Dropped By | No Result |



