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Furious Harp [2]   [One Hand]   Item ID# 570073 (Harp_Furious)
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
130
Attack
190
Required Lvl
205
Weapon Lvl
5
Slot
2
Gender
Male Only
Applicable Jobs
Troubadour / Trouvere
Description
A harp imbued with the power of fury.

Increases damage of Rose Blossom by 5%.

Base Level at least 210:
ATK +4%, ATK +40.

Base Level at least 220:
Increases damage of Rose Blossom by additional 5%.

Base Level at least 230:
Increases physical damage against enemies of every size by 10%.

Refine Level +7:
Increases ranged physical damage by 10%.

Refine Level +9:
Increases damage of Rose Blossom by additional 10%.

Refine Level +10:
Increases ranged physical damage by additional 10%.

Refine Level +11:
Increases damage of Rose Blossom by additional 10%.

When equipped with Furious Boots:
Increases damage of Rose Blossom by additional (the sum of refine level)%.

[Bonus by Grade]
[Grade D]: Ranged physical damage +10%.
[Grade C]: Damage of Rose Blossom +5%.
[Grade B]: Damage of Rose Blossom +10%.
[Grade A]: ATK +3%, P.ATK +3 per 2 Refine Levels.

[iRO Description]
Not Available
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"TR_ROSEBLOSSOM",5; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",5; if (BaseLevel>=210) { bonus bAtkRate,4; bonus bBaseAtk,40; } if (BaseLevel>=220) { bonus2 bSkillAtk,"TR_ROSEBLOSSOM",5; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",5; } if (BaseLevel>=230) { bonus2 bAddSize,Size_All,10; } if (.@r>=7) { bonus bLongAtkRate,10; if (.@r>=9) { bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10; if (.@r>=10) { bonus bLongAtkRate,10; if (.@r>=11) { bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10; } } } } if (.@g>=ENCHANTGRADE_D) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"TR_ROSEBLOSSOM",5; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",5; if (.@g>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10; if (.@g>=ENCHANTGRADE_A) { bonus bPAtk,3*(.@r/2); bonus bAtkRate,3*(.@r/2); } } } } },{},{}
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